Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn | |
svn-id: r8473 | |||
2003-06-14 | oops | Jonathan Gray | |
svn-id: r8472 | |||
2003-06-14 | another leak | Jonathan Gray | |
svn-id: r8471 | |||
2003-06-14 | fix leaks | Jonathan Gray | |
svn-id: r8470 | |||
2003-06-14 | init _2byteFontPtr | Max Horn | |
svn-id: r8469 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-14 | cleanup | Max Horn | |
svn-id: r8467 | |||
2003-06-13 | fix for bug #752860 (based on patch #748675) | Max Horn | |
svn-id: r8457 | |||
2003-06-12 | rework loom subtitle option handing | Jonathan Gray | |
svn-id: r8448 | |||
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray | |
svn-id: r8446 | |||
2003-06-09 | allow quit during smush playback; cleanup | Max Horn | |
svn-id: r8411 | |||
2003-06-09 | cleanup | Max Horn | |
svn-id: r8408 | |||
2003-06-08 | cleanup | Max Horn | |
svn-id: r8399 | |||
2003-06-08 | added quit event | Max Horn | |
svn-id: r8398 | |||
2003-06-07 | fix set costumes for v1 | Paweł Kołodziejski | |
svn-id: r8382 | |||
2003-06-07 | init costumes for v1 games | Paweł Kołodziejski | |
svn-id: r8378 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | set _version to detector value | Max Horn | |
svn-id: r8367 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson | |
to fix bug #740148, at least partially. svn-id: r8362 | |||
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵ | James Brown | |
AFTER_V1 flag instead. svn-id: r8348 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski | |
svn-id: r8344 | |||
2003-06-06 | cleanup | Max Horn | |
svn-id: r8341 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | restricted check to V2, stupid mistake | Max Horn | |
svn-id: r8323 | |||
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson | |
if the blast texts are drawn before the blast objects. This may cause regressions, but if so perhaps we can fix them by conditionally making blast texts produce a charset mask? Blast objects already honors the charset mask, so the end result should be the same as if the object was drawn first and the text afterwards. svn-id: r8316 | |||
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson | |
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314 | |||
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8312 | |||
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵ | Bertrand Augereau | |
every time svn-id: r8307 | |||
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | init _CJKMode properly, in all cases | Max Horn | |
svn-id: r8297 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell | |
svn-id: r8291 | |||
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski | |
svn-id: r8274 | |||
2003-06-02 | make V2 games use transition effects | Max Horn | |
svn-id: r8271 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that ↵ | Max Horn | |
explains how restart might be implemented svn-id: r8260 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-06-01 | Enable loom sound patch, works in both loomega and indy3ega | Travis Howell | |
Use Amiga flag for Amiga versions for now svn-id: r8222 | |||
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn | |
svn-id: r8206 | |||
2003-05-31 | added hack to make The Dig work again, tbus might break all sorts of other ↵ | Max Horn | |
things (though I don't really see how, but that won't stop the bugs :-) svn-id: r8189 | |||
2003-05-31 | Fix typo in previous commit | Torbjörn Andersson | |
svn-id: r8174 | |||
2003-05-31 | Set the "machine speed" variable for V2 games. I think it's safe to assume | Torbjörn Andersson | |
that modern hardware will handle the more elaborate version of the EGA Zak intro without any problems. svn-id: r8173 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8169 | |||
2003-05-30 | Use language index for The Dig, too | Max Horn | |
svn-id: r8159 | |||
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn | |
svn-id: r8154 | |||
2003-05-30 | cleanup | Max Horn | |
svn-id: r8145 |