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2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14oopsJonathan Gray
svn-id: r8472
2003-06-14another leakJonathan Gray
svn-id: r8471
2003-06-14fix leaksJonathan Gray
svn-id: r8470
2003-06-14init _2byteFontPtrMax Horn
svn-id: r8469
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-14cleanupMax Horn
svn-id: r8467
2003-06-13fix for bug #752860 (based on patch #748675)Max Horn
svn-id: r8457
2003-06-12rework loom subtitle option handingJonathan Gray
svn-id: r8448
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
svn-id: r8446
2003-06-09allow quit during smush playback; cleanupMax Horn
svn-id: r8411
2003-06-09cleanupMax Horn
svn-id: r8408
2003-06-08cleanupMax Horn
svn-id: r8399
2003-06-08added quit eventMax Horn
svn-id: r8398
2003-06-07fix set costumes for v1Paweł Kołodziejski
svn-id: r8382
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06set _version to detector valueMax Horn
svn-id: r8367
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
to fix bug #740148, at least partially. svn-id: r8362
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵James Brown
AFTER_V1 flag instead. svn-id: r8348
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
svn-id: r8345
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
svn-id: r8344
2003-06-06cleanupMax Horn
svn-id: r8341
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
svn-id: r8329
2003-06-05restricted check to V2, stupid mistakeMax Horn
svn-id: r8323
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
if the blast texts are drawn before the blast objects. This may cause regressions, but if so perhaps we can fix them by conditionally making blast texts produce a charset mask? Blast objects already honors the charset mask, so the end result should be the same as if the object was drawn first and the text afterwards. svn-id: r8316
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314
2003-06-05fixed compilation for vc6Paweł Kołodziejski
svn-id: r8312
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵Bertrand Augereau
every time svn-id: r8307
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as ↵Bertrand Augereau
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
svn-id: r8300
2003-06-04init _CJKMode properly, in all casesMax Horn
svn-id: r8297
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵Max Horn
still needs more cleanup but already works well enough) svn-id: r8293
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
svn-id: r8291
2003-06-02more v1 load directory ...Paweł Kołodziejski
svn-id: r8274
2003-06-02make V2 games use transition effectsMax Horn
svn-id: r8271
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
svn-id: r8263
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that ↵Max Horn
explains how restart might be implemented svn-id: r8260
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
svn-id: r8245
2003-06-01Enable loom sound patch, works in both loomega and indy3egaTravis Howell
Use Amiga flag for Amiga versions for now svn-id: r8222
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn
svn-id: r8206
2003-05-31added hack to make The Dig work again, tbus might break all sorts of other ↵Max Horn
things (though I don't really see how, but that won't stop the bugs :-) svn-id: r8189
2003-05-31Fix typo in previous commitTorbjörn Andersson
svn-id: r8174
2003-05-31Set the "machine speed" variable for V2 games. I think it's safe to assumeTorbjörn Andersson
that modern hardware will handle the more elaborate version of the EGA Zak intro without any problems. svn-id: r8173
2003-05-31cleanupMax Horn
svn-id: r8169
2003-05-30Use language index for The Dig, tooMax Horn
svn-id: r8159
2003-05-30some cheap doxygen docs; cleanupMax Horn
svn-id: r8154
2003-05-30cleanupMax Horn
svn-id: r8145