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path: root/scumm/scummvm.cpp
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2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-15cleanupMax Horn
2003-06-15fix leakJonathan Gray
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14small fixMax Horn
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-14oopsJonathan Gray
2003-06-14another leakJonathan Gray
2003-06-14fix leaksJonathan Gray
2003-06-14init _2byteFontPtrMax Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-14cleanupMax Horn
2003-06-13fix for bug #752860 (based on patch #748675)Max Horn
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-09cleanupMax Horn
2003-06-08cleanupMax Horn
2003-06-08added quit eventMax Horn
2003-06-07fix set costumes for v1Paweł Kołodziejski
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06set _version to detector valueMax Horn
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
2003-06-05fixed compilation for vc6Paweł Kołodziejski
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04init _CJKMode properly, in all casesMax Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02make V2 games use transition effectsMax Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Enable loom sound patch, works in both loomega and indy3egaTravis Howell
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn