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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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Author
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-26
Come back of your favorite stupid EVC fix
Nicolas Bacca
2004-01-25
get rid of ScummEngine::_insaneState (I think we should eventually stop calli...
Max Horn
2004-01-24
fix OSX COMI cd changing hack
Max Horn
2004-01-20
Hack a bit MD5 to make it work on PalmOS
Chris Apers
2004-01-19
moved some V6-only scumm vars to ScummEngine_v6
Max Horn
2004-01-19
smush and insane only work with V6 (this will allow moving some stuff from Sc...
Max Horn
2004-01-18
undo this change (proper warning fix was applied to gameDetector.h)
Max Horn
2004-01-18
fix warning
Paweł Kołodziejski
2004-01-18
No longer required.
Travis Howell
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to i...
James Brown
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-16
Fix bug #815853 - Cannot load during intro SMUSH movies
James Brown
2004-01-16
Don't segfault-on-exit when the game data files are missing.
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-15
pedantic correction
Max Horn
2004-01-15
Set these to zero just to be safe.
Travis Howell
2004-01-14
fixed crash on exit when using imuse digital
Paweł Kołodziejski
2004-01-14
Travis Howell
2004-01-14
Move SCUMM debugger init later on. With this _numVariables is set, so theoret...
James Brown
2004-01-14
Remove INSANE define.
Travis Howell
2004-01-10
More conversion to debug channels
James Brown
2004-01-09
added lipSync code
Paweł Kołodziejski
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
unify _vm / _scumm usage
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-04
removed setFeatures (not needed anymore)
Max Horn
2004-01-04
replaced many instances of _screenWidth by VirtScreen::width, where approriat...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2004-01-03
added & renamed some constants; fixed & added some doxygen comments; cleaned ...
Max Horn
2004-01-01
Bypass Monkey Island 1 CD copy protection on restart.
Travis Howell
2003-12-30
hook up MD5 database (this is still kind of a hack, but at least it shows tha...
Max Horn
2003-12-30
added generated MD5 table (not yet used)
Max Horn
2003-12-30
Give HE games their own IDs.
Travis Howell
2003-12-28
Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)
Max Horn
2003-12-27
get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-26
Use digital sfx for HE games
Travis Howell
2003-12-25
cleanup; fix File::open usage (do not hardocde constant values, rather use th...
Max Horn
2003-12-25
Fix pause mode during video/smush playback
Max Horn
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-21
The rewritten Timer class actually allows us to get rid of several evil hacks...
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
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