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2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
svn-id: r6105
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
svn-id: r6103
2002-12-24changed lots of stuff to read data in the V8 format; more changes still ↵Max Horn
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵Max Horn
instead); some updates svn-id: r6086
2002-12-23don't loadCharset(1) in V8Max Horn
svn-id: r6072
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-21Pop-up save dialog should not show forJamieson Christian
compatibility (temporary) state saves. svn-id: r6052
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
svn-id: r6045
2002-12-21only display popup for savesMax Horn
svn-id: r6041
2002-12-21popup message when save was succesfulMax Horn
svn-id: r6040
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-16Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit ↵Max Horn
for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down svn-id: r6004
2002-12-16refactoring: use inheritance to mode the relations between the various ↵Max Horn
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far ↵James Brown
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990
2002-12-14moved the console code to gui/console.cpp; make it actually printout ↵Max Horn
something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that svn-id: r5952
2002-12-14Commit some junk in-case I don't get time to finish this tonight and ↵James Brown
Fingolfin starts working on it :) svn-id: r5949
2002-12-13cleanupMax Horn
svn-id: r5933
2002-12-13cleaned up autosave codeMax Horn
svn-id: r5926
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-11Patch #652194: Handling Ctrl-<key>Max Horn
svn-id: r5907
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-04removed obsolete getDefaultGUIColor and some FIXMEsMax Horn
svn-id: r5840
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-12-03fixed typoMax Horn
svn-id: r5823
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-30Add back changes that were revertedTravis Howell
svn-id: r5764
2002-11-30Add back changes that were revertedTravis Howell
svn-id: r5763
2002-11-30Fix compileTravis Howell
svn-id: r5762
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-30changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on ↵Max Horn
french keyboards svn-id: r5756
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-25Add a few EditGame options. Honor game-specific fullScreen from the LauncherJames Brown
svn-id: r5715
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-19Volume control fixesJamieson Christian
svn-id: r5623
2002-11-19Change error display for WinCENicolas Bacca
svn-id: r5605
2002-11-15Don't allow F5 key to be passed back to the game. Stops in-game dialog from ↵James Brown
displaying after save/loads in indy3 svn-id: r5561
2002-11-13Some other inits added to prepare for the 'new / delete' overloadingLionel Ulmer
removal. svn-id: r5537
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10added Scumm::displayError() method; make use of that to display errors if ↵Max Horn
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
svn-id: r5389
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
svn-id: r5388
2002-10-31Fix "Need more memory" warning for The DigJames Brown
svn-id: r5362
2002-10-28Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.James Brown
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-28Patch 629695: Heap warning fixJames Brown
svn-id: r5339
2002-10-27don't put samples into stream SoundMixer if sound card is disabledPaweł Kołodziejski
svn-id: r5338
2002-10-27corrections to initscreens for scummV7+Paweł Kołodziejski
svn-id: r5332
2002-10-27check if _imuse is initializedPaweł Kołodziejski
svn-id: r5331