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path: root/scumm/scummvm.cpp
AgeCommit message (Collapse)Author
2004-02-07Make use of the MD5-based game detection in the launcherMax Horn
svn-id: r12766
2004-02-07Demos includes a few ROL tracksTravis Howell
svn-id: r12762
2004-02-07OoopsTravis Howell
svn-id: r12759
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06cleanupMax Horn
svn-id: r12748
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-02Add a few more HE target for future reference (Commented out)Travis Howell
svn-id: r12712
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-26Come back of your favorite stupid EVC fixNicolas Bacca
svn-id: r12608
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-24fix OSX COMI cd changing hackMax Horn
svn-id: r12583
2004-01-20Hack a bit MD5 to make it work on PalmOSChris Apers
svn-id: r12539
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-18undo this change (proper warning fix was applied to gameDetector.h)Max Horn
svn-id: r12502
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12499
2004-01-18No longer required.Travis Howell
svn-id: r12463
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
svn-id: r12423
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
svn-id: r12422
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-15pedantic correctionMax Horn
svn-id: r12410
2004-01-15Set these to zero just to be safe.Travis Howell
svn-id: r12407
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
svn-id: r12389
2004-01-14Travis Howell
Valgrind warning fix from Endy svn-id: r12379
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so ↵James Brown
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-09added lipSync codePaweł Kołodziejski
svn-id: r12284
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
svn-id: r12263
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-08cleanupMax Horn
svn-id: r12259
2004-01-08cleanupMax Horn
svn-id: r12258
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04cleanupMax Horn
svn-id: r12139
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04removed setFeatures (not needed anymore)Max Horn
svn-id: r12132
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where ↵Max Horn
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131
2004-01-03cleanupMax Horn
svn-id: r12121
2004-01-03removed unused param in initScreensMax Horn
svn-id: r12119
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ↵Max Horn
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
svn-id: r12076
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows ↵Max Horn
that the approach works :-) svn-id: r12035
2003-12-30added generated MD5 table (not yet used)Max Horn
svn-id: r12033
2003-12-30Give HE games their own IDs.Travis Howell
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026