Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-07 | Make use of the MD5-based game detection in the launcher | Max Horn | |
svn-id: r12766 | |||
2004-02-07 | Demos includes a few ROL tracks | Travis Howell | |
svn-id: r12762 | |||
2004-02-07 | Ooops | Travis Howell | |
svn-id: r12759 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-06 | cleanup | Max Horn | |
svn-id: r12748 | |||
2004-02-05 | Fix for bug #882083 (COMI: CD change cancel button) | Max Horn | |
svn-id: r12744 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-02-02 | Add a few more HE target for future reference (Commented out) | Travis Howell | |
svn-id: r12712 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-26 | Come back of your favorite stupid EVC fix | Nicolas Bacca | |
svn-id: r12608 | |||
2004-01-25 | get rid of ScummEngine::_insaneState (I think we should eventually stop ↵ | Max Horn | |
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589 | |||
2004-01-24 | fix OSX COMI cd changing hack | Max Horn | |
svn-id: r12583 | |||
2004-01-20 | Hack a bit MD5 to make it work on PalmOS | Chris Apers | |
svn-id: r12539 | |||
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn | |
svn-id: r12517 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-18 | undo this change (proper warning fix was applied to gameDetector.h) | Max Horn | |
svn-id: r12502 | |||
2004-01-18 | fix warning | Paweł Kołodziejski | |
svn-id: r12499 | |||
2004-01-18 | No longer required. | Travis Howell | |
svn-id: r12463 | |||
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-16 | Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵ | James Brown | |
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-16 | Fix bug #815853 - Cannot load during intro SMUSH movies | James Brown | |
svn-id: r12423 | |||
2004-01-16 | Don't segfault-on-exit when the game data files are missing. | James Brown | |
svn-id: r12422 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-15 | pedantic correction | Max Horn | |
svn-id: r12410 | |||
2004-01-15 | Set these to zero just to be safe. | Travis Howell | |
svn-id: r12407 | |||
2004-01-14 | fixed crash on exit when using imuse digital | Paweł Kołodziejski | |
svn-id: r12389 | |||
2004-01-14 | Travis Howell | ||
Valgrind warning fix from Endy svn-id: r12379 | |||
2004-01-14 | Move SCUMM debugger init later on. With this _numVariables is set, so ↵ | James Brown | |
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377 | |||
2004-01-14 | Remove INSANE define. | Travis Howell | |
svn-id: r12363 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-09 | added lipSync code | Paweł Kołodziejski | |
svn-id: r12284 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12259 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12258 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | cleanup | Max Horn | |
svn-id: r12139 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-04 | removed setFeatures (not needed anymore) | Max Horn | |
svn-id: r12132 | |||
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where ↵ | Max Horn | |
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131 | |||
2004-01-03 | cleanup | Max Horn | |
svn-id: r12121 | |||
2004-01-03 | removed unused param in initScreens | Max Horn | |
svn-id: r12119 | |||
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ↵ | Max Horn | |
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118 | |||
2004-01-01 | Bypass Monkey Island 1 CD copy protection on restart. | Travis Howell | |
svn-id: r12076 | |||
2003-12-30 | hook up MD5 database (this is still kind of a hack, but at least it shows ↵ | Max Horn | |
that the approach works :-) svn-id: r12035 | |||
2003-12-30 | added generated MD5 table (not yet used) | Max Horn | |
svn-id: r12033 | |||
2003-12-30 | Give HE games their own IDs. | Travis Howell | |
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026 |