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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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2003-10-13
init random seed with time
Max Horn
2003-10-13
init random seed with time
Max Horn
2003-10-13
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
Max Horn
2003-10-13
sufficient to set _roomPalette at the start for V6+ games, since they don't m...
Max Horn
2003-10-13
_roomPalette needs to be reset for all scumm games now.
Travis Howell
2003-10-13
samdemo doesn't set VAR_SAVELOADDIALOG_KEY
Travis Howell
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-12
cleanup
Max Horn
2003-10-12
code simplification
Max Horn
2003-10-12
sfx_volume and music_volume were swapped
Max Horn
2003-10-12
mac loom uses different var.
Travis Howell
2003-10-10
some cleanup
Max Horn
2003-10-09
Disable unused Scumm version (8) in PalmOS port.
Chris Apers
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-08
Fixed Indy4-Towns music settings, plus small multi-midi quirk
Jamieson Christian
2003-10-07
Set up MDT_TOWNS on remainder of FM-TOWNS targets
Jamieson Christian
2003-10-06
Fix text when room scrolls in game versions < 3.
Travis Howell
2003-10-05
cleanup
Max Horn
2003-10-05
Preliminary preparation for new YM2612 FM emulator.
Jamieson Christian
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-10-05
correct for towns version
Jonathan Gray
2003-10-05
This should fix distaff display after reload in loom/loomcd.
Travis Howell
2003-10-04
use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...
Max Horn
2003-10-04
fix target name
Jonathan Gray
2003-10-04
add indy4 towns target, untested but if the demo is any indication I don't se...
Jonathan Gray
2003-10-04
let adlib/native music for indydemo work
Jonathan Gray
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-03
Potential fix for bug #816086
Max Horn
2003-10-03
Adjust timer for Amiga version of Monkey Island 1.
Travis Howell
2003-10-03
This is used in Amiga version of Monkey Island 1.
Travis Howell
2003-10-03
added getMusicTimer() to class MusicEngine; this allows some nice code cleanu...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
Fix for Bug [815851] DOTT: MT-32 MIDI priority
Jamieson Christian
2003-09-30
MDT_ADLIB for Indy3Towns (for YM2612 kludge)
Jamieson Christian
2003-09-30
Add two more HE targets
Travis Howell
2003-09-28
added two HE games
Paweł Kołodziejski
2003-09-28
Fix problem of verbs areas always been shown after reload in V1-V2 games.
Travis Howell
2003-09-28
Added terminate() to the MusicEngine and publicized
Jamieson Christian
2003-09-27
some minor cleanup
Max Horn
2003-09-25
Fix for Bug [810564] ALL: missing instruments with native MT-32
Jamieson Christian
2003-09-25
added HE game
Paweł Kołodziejski
2003-09-24
Disable Palyer_V2A on PalmOS, since the source doesn't compile with it
Chris Apers
2003-09-24
More Amiga V2/V3 sound updates from _Q_:
Travis Howell
2003-09-24
added HE game putt race
Paweł Kołodziejski
2003-09-23
added two HE games
Paweł Kołodziejski
2003-09-23
correct description, are these demos in the correct section of version orderi...
Jonathan Gray
2003-09-23
added two different versions of HE demos
Paweł Kołodziejski
2003-09-21
Fix #807291
Travis Howell
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
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