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path: root/scumm/scummvm.cpp
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2003-07-05DonTravis Howell
't attempt to play music/sfx in v1 games svn-id: r8767
2003-07-04added some very limited support for Mac Loom (text is now properly centered ↵Max Horn
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are ↵Max Horn
actually (almost) the same as scale slots in V8. svn-id: r8719
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-07-02cleanupMax Horn
svn-id: r8698
2003-06-26fix double-load on startup (for -x option)Max Horn
svn-id: r8657
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
svn-id: r8651
2003-06-26added ResourceIterator, replacing two of the old ↵Max Horn
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-22make smush pausing while GUI is up reentrantMax Horn
svn-id: r8639
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
svn-id: r8638
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
svn-id: r8602
2003-06-22don't try to delete malloc'd memoryJonathan Gray
svn-id: r8601
2003-06-21support F-keys in V2 gamesMax Horn
svn-id: r8576
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-15cleanupMax Horn
svn-id: r8492
2003-06-15fix leakJonathan Gray
svn-id: r8490
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
svn-id: r8483
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-14small fixMax Horn
svn-id: r8474
2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14oopsJonathan Gray
svn-id: r8472
2003-06-14another leakJonathan Gray
svn-id: r8471
2003-06-14fix leaksJonathan Gray
svn-id: r8470
2003-06-14init _2byteFontPtrMax Horn
svn-id: r8469
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-14cleanupMax Horn
svn-id: r8467
2003-06-13fix for bug #752860 (based on patch #748675)Max Horn
svn-id: r8457
2003-06-12rework loom subtitle option handingJonathan Gray
svn-id: r8448
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
svn-id: r8446
2003-06-09allow quit during smush playback; cleanupMax Horn
svn-id: r8411
2003-06-09cleanupMax Horn
svn-id: r8408
2003-06-08cleanupMax Horn
svn-id: r8399
2003-06-08added quit eventMax Horn
svn-id: r8398
2003-06-07fix set costumes for v1Paweł Kołodziejski
svn-id: r8382
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06set _version to detector valueMax Horn
svn-id: r8367
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
to fix bug #740148, at least partially. svn-id: r8362
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵James Brown
AFTER_V1 flag instead. svn-id: r8348
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
svn-id: r8345
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
svn-id: r8344
2003-06-06cleanupMax Horn
svn-id: r8341
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
svn-id: r8329
2003-06-05restricted check to V2, stupid mistakeMax Horn
svn-id: r8323