Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | modified MessageDialog to allow for custom button texts | Max Horn | |
svn-id: r11034 | |||
2003-11-01 | cleanup: new MessageDialog subclass TimedMessageDialog | Max Horn | |
svn-id: r11033 | |||
2003-11-01 | get rid of ScummGameSettings::detectname | Max Horn | |
svn-id: r11023 | |||
2003-11-01 | cleanup | Max Horn | |
svn-id: r11022 | |||
2003-11-01 | Patch #820010: Support Kanji version | Max Horn | |
svn-id: r11020 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-27 | Fixed bug #830772, I hope. | Torbjörn Andersson | |
svn-id: r10985 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-20 | Restrict Maniac demo mode to V1 Maniac. | Travis Howell | |
svn-id: r10913 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | added tag2str helper function | Max Horn | |
svn-id: r10866 | |||
2003-10-17 | oops, forgot to remove the old Platform enum | Max Horn | |
svn-id: r10863 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-17 | Player_V2A now compile with PalmOS port | Chris Apers | |
svn-id: r10844 | |||
2003-10-17 | Disable maniacnes for now. | Travis Howell | |
svn-id: r10840 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-15 | Version 4 games should use older code style too, checked against ↵ | Travis Howell | |
loomcd/monkeyvga disasm. svn-id: r10805 | |||
2003-10-14 | init RNG for everybody using time() | Max Horn | |
svn-id: r10796 | |||
2003-10-14 | Fixed warning | Torbjörn Andersson | |
svn-id: r10793 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10784 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10783 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | sufficient to set _roomPalette at the start for V6+ games, since they don't ↵ | Max Horn | |
modify the _roomPalette, ever svn-id: r10777 | |||
2003-10-13 | _roomPalette needs to be reset for all scumm games now. | Travis Howell | |
Otherwise get blank screen in dig/ft/comi. svn-id: r10775 | |||
2003-10-13 | samdemo doesn't set VAR_SAVELOADDIALOG_KEY | Travis Howell | |
svn-id: r10774 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-12 | sfx_volume and music_volume were swapped | Max Horn | |
svn-id: r10761 | |||
2003-10-12 | mac loom uses different var. | Travis Howell | |
svn-id: r10749 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-09 | Disable unused Scumm version (8) in PalmOS port. | Chris Apers | |
svn-id: r10704 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-08 | Fixed Indy4-Towns music settings, plus small multi-midi quirk | Jamieson Christian | |
svn-id: r10680 | |||
2003-10-07 | Set up MDT_TOWNS on remainder of FM-TOWNS targets | Jamieson Christian | |
svn-id: r10665 | |||
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell | |
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-05 | Preliminary preparation for new YM2612 FM emulator. | Jamieson Christian | |
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-05 | correct for towns version | Jonathan Gray | |
svn-id: r10602 | |||
2003-10-05 | This should fix distaff display after reload in loom/loomcd. | Travis Howell | |
svn-id: r10601 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-04 | fix target name | Jonathan Gray | |
svn-id: r10585 | |||
2003-10-04 | add indy4 towns target, untested but if the demo is any indication I don't ↵ | Jonathan Gray | |
see why it wouldn't work svn-id: r10584 | |||
2003-10-04 | let adlib/native music for indydemo work | Jonathan Gray | |
svn-id: r10580 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 |