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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-02-02Add a few more HE target for future reference (Commented out)Travis Howell
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...Max Horn
2004-01-26Come back of your favorite stupid EVC fixNicolas Bacca
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop calli...Max Horn
2004-01-24fix OSX COMI cd changing hackMax Horn
2004-01-20Hack a bit MD5 to make it work on PalmOSChris Apers
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from Sc...Max Horn
2004-01-18undo this change (proper warning fix was applied to gameDetector.h)Max Horn
2004-01-18fix warningPaweł Kołodziejski
2004-01-18No longer required.Travis Howell
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to i...James Brown
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-15pedantic correctionMax Horn
2004-01-15Set these to zero just to be safe.Travis Howell
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
2004-01-14Travis Howell
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so theoret...James Brown
2004-01-14Remove INSANE define.Travis Howell
2004-01-10More conversion to debug channelsJames Brown
2004-01-09added lipSync codePaweł Kołodziejski
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08unify _vm / _scumm usageMax Horn
2004-01-08cleanupMax Horn
2004-01-08cleanupMax Horn
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-04cleanupMax Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04removed setFeatures (not needed anymore)Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-03cleanupMax Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ...Max Horn
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows tha...Max Horn
2003-12-30added generated MD5 table (not yet used)Max Horn
2003-12-30Give HE games their own IDs.Travis Howell
2003-12-28Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)Max Horn
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-26Use digital sfx for HE gamesTravis Howell
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-25Fix pause mode during video/smush playbackMax Horn
2003-12-24o Added SoundMixer::isReady()Max Horn