Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-15 | fix clearBit | Max Horn | |
svn-id: r12412 | |||
2004-01-14 | Remove INSANE define. | Travis Howell | |
svn-id: r12363 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-28 | This could be wrong so feel free to revert, but it does seem to fix crashes | Torbjörn Andersson | |
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999 | |||
2003-12-28 | Proper FLU files seeking. No more seek crashes | Eugene Sandulenko | |
svn-id: r11991 | |||
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵ | Max Horn | |
IMuseDigital oddities svn-id: r11966 | |||
2003-12-25 | some changes to digital imuse | Paweł Kołodziejski | |
svn-id: r11907 | |||
2003-12-25 | start sound call directly digital imuse, only script part handled by ↵ | Paweł Kołodziejski | |
mainloop of scumm script svn-id: r11906 | |||
2003-12-25 | Spelling. Yes, I'm a hypocrite :) | James Brown | |
svn-id: r11904 | |||
2003-12-25 | Fixed bug when Ben disappeared after some battles. | Eugene Sandulenko | |
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-12-21 | tiny cleanup | Max Horn | |
svn-id: r11837 | |||
2003-12-20 | Added last chunk of code. Now here are just the bugs to kill. | Eugene Sandulenko | |
svn-id: r11791 | |||
2003-12-18 | o Fix warnings | Eugene Sandulenko | |
svn-id: r11751 | |||
2003-12-18 | o Merged some variables into array, so simplifying the code | Eugene Sandulenko | |
o Fix bugs o Some mineroad support svn-id: r11750 | |||
2003-12-16 | o Another batch of proper variables naming | Eugene Sandulenko | |
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691 | |||
2003-12-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r11646 | |||
2003-12-15 | o Outstanding seeking bug is fixed | Eugene Sandulenko | |
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643 | |||
2003-12-14 | o Made mouse more responsive | Eugene Sandulenko | |
o Cleanup svn-id: r11628 | |||
2003-12-14 | o Mouse support added | Eugene Sandulenko | |
o Fix bug with enemy not approaching Ben svn-id: r11627 | |||
2003-12-13 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11613 | |||
2003-12-13 | o Fix bug which crashed scummvm in some cases | Eugene Sandulenko | |
svn-id: r11611 | |||
2003-12-13 | o first scene is completable, although it seems to me that enemy moving | Eugene Sandulenko | |
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610 | |||
2003-12-12 | o Fixed playback. Now you see Ben falling | Eugene Sandulenko | |
o Next batch of enemy code implemented o Cleanup svn-id: r11595 | |||
2003-12-10 | o Cleanup | Eugene Sandulenko | |
o Enemies' bikes started to show svn-id: r11548 | |||
2003-12-09 | Fixed bug with Ben's animation disappearing at max horizontal speed. | Eugene Sandulenko | |
svn-id: r11537 | |||
2003-12-09 | Add preliminary support for Mac FT demo insane. | Eugene Sandulenko | |
svn-id: r11536 | |||
2003-12-08 | Now Ben is visible, but kicking animation because of some bug is not visible | Eugene Sandulenko | |
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531 | |||
2003-12-08 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11529 | |||
2003-12-08 | First INSANE scene started to show up things. Actually you can control | Eugene Sandulenko | |
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527 | |||
2003-12-06 | Make FT DOS demo happy with INSANE precompiled. | Eugene Sandulenko | |
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509 | |||
2003-12-06 | Preliminary support for FT INSANE is added. To enable the code define | Eugene Sandulenko | |
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507 |