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path: root/scumm/smush/smush_player.cpp
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2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-19No need to test if a pointer is NULL before freeing it. And since ITorbjörn Andersson
couldn't see _frameBuffer being freed anywhere, I added that as well, though I'm not sure when it's allocated. svn-id: r18557
2005-06-26Avoid creating lots of file handles, reuse them instead (this relies on ↵Max Horn
files being accessed from a single thread) svn-id: r18468
2005-06-25cleanupMax Horn
svn-id: r18462
2005-06-25Move file handling in SMUSH code to a single thread (unless I overlooked ↵Max Horn
some cases) svn-id: r18461
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
svn-id: r18277
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-07Add eriktorbjorn's patch for:Travis Howell
#1018588 - FT: Xlib async errors in INSANE sequences svn-id: r17937
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
svn-id: r17565
2005-04-05fix smush intializationRobert Göffringmann
svn-id: r17381
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
svn-id: r17380
2005-04-03Still needed, mixed up block types.Travis Howell
svn-id: r17344
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip ↵Travis Howell
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
svn-id: r17051
2005-01-28added support for mp3 compressed tracksPaweł Kołodziejski
svn-id: r16661
2005-01-16Fix for bug #1098872 (FTDEMO: Memoryleak in SMUSH player)Max Horn
svn-id: r16570
2005-01-16Cosmetic change, avoiding a hypothetical threading problem, see bug #1098864Max Horn
svn-id: r16569
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-06Fix getStrings to use the ScummEngine::openFile methodMax Horn
svn-id: r16453
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-21WinCE workaround to limit issues if the decoding is too slowNicolas Bacca
svn-id: r16220
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ↵Max Horn
SCUMM now uses the appendable stream directly svn-id: r15919
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵Max Horn
some very specialised methods svn-id: r15914
2004-10-08fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵Gregory Montoir
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475
2004-10-01Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)Max Horn
svn-id: r15373
2004-09-29Hack to work around bug #1037052Max Horn
svn-id: r15349
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-26enums are more efficient than static const ints :-)Max Horn
svn-id: r15299
2004-09-18added experimental ogg file support for comi smush audio trackPaweł Kołodziejski
svn-id: r15168
2004-08-22Switch smush debug to channelTravis Howell
svn-id: r14676
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087