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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-07Remove comment, which is no longer needed too.Travis Howell
2003-10-07Ooops, used wrong one.Travis Howell
2003-10-07FM TOWNS sfx fix, correct sample rate.Travis Howell
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-01A few FmTowns games don't fall under the GF_FMTOWNS flag.Jamieson Christian
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
2003-09-30This may be an issue in legit gameplay, but GF_FMTOWNSJamieson Christian
2003-09-27some minor cleanupMax Horn
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-16Partial fix for Bug [636985] ZAK256: No kazoo tuneJamieson Christian
2003-09-15cleanupMax Horn
2003-09-13Revert change, was not needed after all.Travis Howell
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
2003-09-10experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this i...Max Horn
2003-09-10added refCon parameter to timer classMax Horn
2003-09-09another fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
2003-09-08fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
2003-09-08fix warningPaweł Kołodziejski
2003-09-07properly decode SBL resources by scanning the VOC header in them; added a gue...Max Horn
2003-09-07make use of voc.h; some cleanupMax Horn
2003-09-07removed the seperate 'MP3' CD methods in class Sound (besides being misnamed,...Max Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-07make some first use of Scumm::_musicEngine; cleanup; also some changes which ...Max Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-09-07Add music player for Amiga versions of indy3ega/loom from unused.Travis Howell
2003-09-07cleanupMax Horn
2003-09-06small tweak requested by unused on IRCMax Horn
2003-09-06removed pauseMixer method from mixer, and renamed stop to stopChannelMax Horn
2003-09-06zak256 partial sfx loops are working fine.Travis Howell
2003-09-06Search header of Amiga V2 games for rate and volume.Travis Howell
2003-09-06Remove sound looping hack for v2 amiga games.Travis Howell
2003-09-05added whitespace, added FIXME commentMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05any reasons for playing bundle sounds at 50% volume?Max Horn
2003-09-05added default volume/pan valuesMax Horn
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
2003-09-05*** empty log message ***Travis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
2003-09-02fixed if checkPaweł Kołodziejski
2003-09-02Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.Travis Howell