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AgeCommit message (Collapse)Author
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
svn-id: r15950
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-27Fix endian problems with some HE sound code; also: better code to determine ↵Max Horn
the size of the SDAT chunk svn-id: r15315
2004-09-21Fix memory leakMax Horn
svn-id: r15221
2004-09-21Switch order to prevent warningTravis Howell
svn-id: r15213
2004-09-21No longer needed.Travis Howell
svn-id: r15212
2004-09-20Ooops, was off by one again.Travis Howell
svn-id: r15200
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-15*** empty log message ***Travis Howell
svn-id: r15126
2004-09-15OoopsTravis Howell
svn-id: r15125
2004-09-15A bit saferTravis Howell
svn-id: r15124
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
svn-id: r15085
2004-09-10Correct HSHD soundsTravis Howell
svn-id: r14995
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-05Caused music regression.Travis Howell
svn-id: r14901
2004-09-04Should use _numSounds too.Travis Howell
svn-id: r14886
2004-09-02*** empty log message ***Travis Howell
svn-id: r14861
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28Safety checkTravis Howell
svn-id: r14804
2004-08-27Correct music skip value for HE 7.2Travis Howell
Play TALK sounds svn-id: r14792
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-24init var.Travis Howell
avoid valgrind warning svn-id: r14722
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Missed a spotTravis Howell
svn-id: r14660
2004-08-21Missed one spotTravis Howell
svn-id: r14659
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
svn-id: r14274