index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
sound.cpp
Age
Commit message (
Expand
)
Author
2003-09-07
removed the seperate 'MP3' CD methods in class Sound (besides being misnamed,...
Max Horn
2003-09-07
cleanup/refactoring
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-07
make some first use of Scumm::_musicEngine; cleanup; also some changes which ...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-09-07
Add music player for Amiga versions of indy3ega/loom from unused.
Travis Howell
2003-09-07
cleanup
Max Horn
2003-09-06
small tweak requested by unused on IRC
Max Horn
2003-09-06
removed pauseMixer method from mixer, and renamed stop to stopChannel
Max Horn
2003-09-06
zak256 partial sfx loops are working fine.
Travis Howell
2003-09-06
Search header of Amiga V2 games for rate and volume.
Travis Howell
2003-09-06
Remove sound looping hack for v2 amiga games.
Travis Howell
2003-09-05
added whitespace, added FIXME comment
Max Horn
2003-09-05
moved the sound ID param in playRaw before volume/pan
Max Horn
2003-09-05
any reasons for playing bundle sounds at 50% volume?
Max Horn
2003-09-05
added default volume/pan values
Max Horn
2003-09-05
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
Max Horn
2003-09-05
*** empty log message ***
Travis Howell
2003-09-05
Add atarist and macintosh options, since there seem to be no way to detect ve...
Travis Howell
2003-09-05
fixes for uninitialized pan and volume
Paweł Kołodziejski
2003-09-05
Corrections for Amiga V2/V3 games from unused.
Travis Howell
2003-09-03
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
Torbjörn Andersson
2003-09-02
changed sounds volume to original volume level, and fixed sounds in bass intro
Paweł Kołodziejski
2003-09-02
fixed if check
Paweł Kołodziejski
2003-09-02
Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.
Travis Howell
2003-09-01
Add sound looping for Amiga zak/maniac
Travis Howell
2003-09-01
added sound handle stuff to mixer streams
Paweł Kołodziejski
2003-08-31
added mixer features: volume and pan control per channel
Paweł Kołodziejski
2003-08-30
Very basic sfx support for Amiga version of maniac/zak
Travis Howell
2003-08-30
Alter last commit, since looping would never be stopped on Mac version.
Travis Howell
2003-08-30
*** empty log message ***
Travis Howell
2003-08-30
indy3ega [mac] use same sound effects format as indy3ega [amiga]
Travis Howell
2003-08-22
change sound queue overflow error to warning as error was supposed to be temp...
Jonathan Gray
2003-08-20
Fix speedy music regression in monkeyega/vga/pass.
Travis Howell
2003-08-15
Fix my fix
Travis Howell
2003-08-15
*** empty log message ***
Travis Howell
2003-08-15
Correct comment
Travis Howell
2003-08-15
Restrict monkeyega/vga music stop hack to ADL and RO sound resources
Travis Howell
2003-08-15
patch #788078 Improved Amiga V3 SFX support by Quietust
Jonathan Gray
2003-08-14
Revert bad change
Travis Howell
2003-08-14
Remove debug stuff that shouldn't have been commited
Travis Howell
2003-08-14
Inital support for v1 maniac sound from Hoenicke
Travis Howell
2003-08-13
Adds finals changes for choice of sound formats in older games.
Travis Howell
2003-08-13
temp. fixme for music in monkeyega/vga
Travis Howell
2003-08-12
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
Travis Howell
2003-08-07
work around odd cases with odd lens for 16 bit audio data
Max Horn
2003-08-06
Upgraded IMuse::doCommand() to support more than 8 parameters.
Jamieson Christian
2003-08-06
remove obsolete warning for non-22050 Vorbis files
Max Horn
2003-08-05
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...
Travis Howell
2003-08-01
enable partial looping: However this is *completely* untested since I have no...
Max Horn
[prev]
[next]