Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-10-20 | Patch 625904: CD Looping | James Brown | |
svn-id: r5199 | |||
2002-10-18 | Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig. | James Brown | |
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186 | |||
2002-10-15 | cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵ | Paweł Kołodziejski | |
the dig svn-id: r5148 | |||
2002-10-08 | synced with local sources (imuse) | Paweł Kołodziejski | |
svn-id: r5110 | |||
2002-10-04 | added looping voc samples in imuse(not tested) | Paweł Kołodziejski | |
svn-id: r5087 | |||
2002-10-03 | FT also use Imuse | Paweł Kołodziejski | |
svn-id: r5086 | |||
2002-10-02 | added panning control in imuse and reverse stereo support | Paweł Kołodziejski | |
svn-id: r5076 | |||
2002-09-30 | changed from byte to int16 to handle sound number greater than 255 | Paweł Kołodziejski | |
svn-id: r5056 | |||
2002-09-21 | Add the following patches: | Travis Howell | |
[ 609649 ] Sound patch for GF_OLD256 games [ 611997 ] RFC: Timer-based CD audio sync svn-id: r4986 | |||
2002-09-13 | patch #608226 (Sam & Max sound fix) | Max Horn | |
svn-id: r4926 | |||
2002-09-11 | Commited the following patches | Travis Howell | |
[ 606595 ] Fix for Sam & Max animation glitch [ 607175 ] Possible fix for bug #590511 [ 607677 ] Partial workaround for bug #566062 [ 607713 ] patch for bug 580350 (MI2 F5 crash) svn-id: r4924 | |||
2002-09-02 | changed file io in sounds to class File | Paweł Kołodziejski | |
svn-id: r4896 | |||
2002-08-29 | sound system cleanup | Max Horn | |
svn-id: r4867 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |