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2002-10-20Patch 625904: CD LoopingJames Brown
svn-id: r5199
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-15cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵Paweł Kołodziejski
the dig svn-id: r5148
2002-10-08synced with local sources (imuse)Paweł Kołodziejski
svn-id: r5110
2002-10-04added looping voc samples in imuse(not tested)Paweł Kołodziejski
svn-id: r5087
2002-10-03FT also use ImusePaweł Kołodziejski
svn-id: r5086
2002-10-02added panning control in imuse and reverse stereo supportPaweł Kołodziejski
svn-id: r5076
2002-09-30changed from byte to int16 to handle sound number greater than 255Paweł Kołodziejski
svn-id: r5056
2002-09-21Add the following patches:Travis Howell
[ 609649 ] Sound patch for GF_OLD256 games [ 611997 ] RFC: Timer-based CD audio sync svn-id: r4986
2002-09-13patch #608226 (Sam & Max sound fix)Max Horn
svn-id: r4926
2002-09-11Commited the following patchesTravis Howell
[ 606595 ] Fix for Sam & Max animation glitch [ 607175 ] Possible fix for bug #590511 [ 607677 ] Partial workaround for bug #566062 [ 607713 ] patch for bug 580350 (MI2 F5 crash) svn-id: r4924
2002-09-02changed file io in sounds to class FilePaweł Kołodziejski
svn-id: r4896
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-21Initial revisionMax Horn
svn-id: r4785