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path: root/scumm/sound_he.cpp
AgeCommit message (Expand)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-02-11Cleanup HE debug msgsTravis Howell
2006-01-31Minor cleanup.Gregory Montoir
2006-01-27Fix memory leak on exit.Travis Howell
2006-01-27Fix another memory leak in HE games.Travis Howell
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; change...Max Horn
2006-01-21TypoTravis Howell
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-18Sound queue order is different in HE72+ games.Travis Howell
2006-01-16Minor changes.Travis Howell
2006-01-16Small correction to sound opcodes in HE games.Travis Howell
2006-01-15Add missing check for talk sounds in HE games.Travis Howell
2006-01-15Ooops, looping should have been left enabled.Travis Howell
2006-01-15Fix sound channel selection in HE95+ games.Travis Howell
2006-01-15Cleanup unused parts of HE sound code.Travis Howell
2006-01-15Fix sound priority value in HE games.Travis Howell
2006-01-14A few fixes for sound opcodes in HE games.Travis Howell
2006-01-06No longer required.Travis Howell
2006-01-05Fix sound resource loading in HE games.Travis Howell
2006-01-05Revert, might be HE100 only.Travis Howell
2006-01-05Adjust size, script in freddi3 triggers sound var 26.Travis Howell
2006-01-05Sets random talk state, if value is zero.Travis Howell
2006-01-05Flag 4 used for looping in later HE games.Travis Howell
2006-01-05Enable sound priority in HE games.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell