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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sprite_he.h
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Author
2005-10-22
No need to pass savegameVersion to saveOrLoad, the serializer already knows it
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-05
Ooops, mixed up one function name.
Travis Howell
2005-06-05
Rename sprite functions, based on map.
Travis Howell
2005-05-23
Rename sprite functions.
Travis Howell
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-04-20
Add some additional details for sprite fields.
Travis Howell
2005-04-20
Rename sprite field for HE games.
Travis Howell
2005-04-15
Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...
Gregory Montoir
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-08
Set size of sprite fields
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-24
Rename sprite flags, as suggested by cyx.
Travis Howell
2005-03-23
some wiz flags renaming
Gregory Montoir
2005-03-17
Another correction to sprite flags
Travis Howell
2005-03-14
Rename sprite fields/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Correct sprite flags mistake.
Travis Howell
2005-03-07
FindSprite should report the spriteId.
Travis Howell
2005-03-06
Rename sprite fields
Travis Howell
2005-02-27
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
Gregory Montoir
2005-02-26
Lots of other sprite-related renames as suggested by cyx.
Eugene Sandulenko
2005-02-26
Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
Eugene Sandulenko
2005-02-26
fix issue in spritesBlitToScreen and added some suggestions for fields/flags ...
Gregory Montoir
2005-02-24
Rename SpriteGroup fields
Travis Howell
2005-02-24
Rename sprite flags as suggested:
Eugene Sandulenko
2005-02-24
o Fixed sprite flags everywhere. In many cases they were wrong as they were
Eugene Sandulenko
2005-02-24
defined some flags for HE wiz ; it should make the code more readable
Gregory Montoir
2005-02-24
Initial implementation of spritesProcessWiz. Also plugged it into main loop.
Eugene Sandulenko
2005-02-23
Update HE100
Travis Howell
2005-02-23
freddicove adds extra SpriteInfo field.
Travis Howell
2005-02-22
some WIP stuff for HE sprites
Gregory Montoir
2005-02-22
Rename script flags as suggested.
Eugene Sandulenko
2005-02-22
cyx's WIP for sprites. Implemented spritesBlitToScreen
Eugene Sandulenko
2005-02-21
o WIP for o90_spriteInfoSet.
Eugene Sandulenko
2005-02-20
some WIP HE sprites stuff
Gregory Montoir
2005-02-20
Sprite flags and one rename in SpriteInfo structure.
Eugene Sandulenko
2005-02-20
Add a few sprite functions.
Travis Howell
2005-02-20
Add WIP sprite struct for HE games, ready for functions.
Travis Howell