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2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
svn-id: r17422
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
The string height setting is ignored in FM Towns version. svn-id: r17408
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
svn-id: r17369
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' ↵Max Horn
prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655) svn-id: r17297
2005-03-18Applies to drawString() too.Travis Howell
svn-id: r17181
2005-03-18Add string height override for loomTravis Howell
svn-id: r17178
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
svn-id: r17112
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-22Fix regression, bug #1107125Travis Howell
svn-id: r16610
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in ↵Max Horn
script_v100he.cpp, too svn-id: r15862
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-01cleanupMax Horn
svn-id: r15366
2004-09-29cleanupMax Horn
svn-id: r15351
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-25Limit to HE gamesTravis Howell
svn-id: r15262
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-12Skip speech name in subtitles.Travis Howell
svn-id: r15018
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-29Clean upTravis Howell
svn-id: r14824
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-27HE 7.2 games use difference charset codes, skip for now.Travis Howell
svn-id: r14797
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
Hack no longer required. svn-id: r14673
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-15Add patch for:Travis Howell
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
svn-id: r14611
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Wrong orderTravis Howell
svn-id: r14606
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
Later games use slightly different code. svn-id: r14605
2004-08-13OoosTravis Howell
svn-id: r14569
2004-08-12Fix FOA regression I caused.Travis Howell
svn-id: r14562
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things ↵Max Horn
seem to work fine svn-id: r14522
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵Max Horn
drunken nazi) svn-id: r14448
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵Max Horn
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-22Only used in scumm5 and later.Travis Howell
svn-id: r14300