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2002-11-27evil copy&paste (bug #644620)Max Horn
svn-id: r5727
2002-11-26cleanupMax Horn
svn-id: r5718
2002-11-20add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵Jonathan Gray
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641
2002-11-20partial fix for bug #613109Max Horn
svn-id: r5639
2002-11-19cleanupMax Horn
svn-id: r5622
2002-11-06compile fixMax Horn
svn-id: r5439
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-06removed hardcoded valuePaweł Kołodziejski
svn-id: r5435
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray
svn-id: r5412
2002-11-05comment unkMessage2 game specific checkJonathan Gray
svn-id: r5411
2002-11-03restrict unkMessage2 implementation to MonkeyVGA for nowMax Horn
svn-id: r5395
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
svn-id: r5394
2002-10-27patch #628574: Implementing unkMessage2Max Horn
svn-id: r5334
2002-10-27removed hardcoded valuesPaweł Kołodziejski
svn-id: r5328
2002-10-24TODO commentMax Horn
svn-id: r5305
2002-10-23cleaning up scummsys.h a bit (in preparation of using configure eventually). ↵Max Horn
Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway svn-id: r5290
2002-10-23skiping translation if flag 'h' exist in language filePaweł Kołodziejski
svn-id: r5274
2002-10-22get rid of obsolete variableMax Horn
svn-id: r5245
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-15cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵Paweł Kołodziejski
the dig svn-id: r5148
2002-10-13Patch 622386: do_command(256) implementation, Sam and MaxJames Brown
svn-id: r5134
2002-10-06Fix text drawing for pre-v7 gamesJames Brown
svn-id: r5100
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
svn-id: r5094
2002-10-06fixed warnings :)Paweł Kołodziejski
svn-id: r5092
2002-10-06Full Throttle / The Dig fixes.James Brown
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090
2002-10-03Patch 617937 / Bug 617939 + modifications: Fix FT text maskingJames Brown
svn-id: r5081
2002-10-02Less specific version of eriktorbjorns FT dialog hackJames Brown
svn-id: r5074
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-22yet more warning fixesMax Horn
svn-id: r4992
2002-09-21trivial cleanupMax Horn
svn-id: r4988
2002-09-20Patch #612277: text rendering crash + spacing issueMax Horn
svn-id: r4983
2002-09-19based on my findings for guifont, I changed string.cpp to read the char ↵Max Horn
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978
2002-09-18fixed for and added commentsPaweł Kołodziejski
svn-id: r4967
2002-09-17added support for nonenglish the dig(dialogs, descriptions, warnings), not ↵Paweł Kołodziejski
gui yet svn-id: r4959
2002-09-17added framework for non-english version of the dig, not yet completedPaweł Kołodziejski
svn-id: r4957
2002-09-16patch #609859: Some general patches for string.cppMax Horn
svn-id: r4954
2002-09-16609791: Sam and Max 'phantom sound' (precaching) hack.James Brown
svn-id: r4947
2002-09-13patch #608226 (Sam & Max sound fix)Max Horn
svn-id: r4926
2002-09-11Commited the following patchesTravis Howell
[ 606595 ] Fix for Sam & Max animation glitch [ 607175 ] Possible fix for bug #590511 [ 607677 ] Partial workaround for bug #566062 [ 607713 ] patch for bug 580350 (MI2 F5 crash) svn-id: r4924
2002-08-31and more fixesPaweł Kołodziejski
svn-id: r4889
2002-08-31more fixesPaweł Kołodziejski
svn-id: r4888
2002-08-31fixesPaweł Kołodziejski
svn-id: r4887
2002-08-31changed resolution values from static to dynamic, I hope I don't break somethingPaweł Kołodziejski
svn-id: r4885
2002-08-31changed spacing - this is not based on the original game, but rather on ↵Max Horn
visual observations (with this changed, the spacing in the about dialog looks much better) svn-id: r4884
2002-08-31fixed text centering in GF_OLD256 games, e.g. during the Indy3 intro and in ↵Max Horn
the F7 dialog (bug #599598) svn-id: r4879
2002-08-31fixed compilation on Mac OS X; some cleanup; moved header file ↵Max Horn
scumm/smusH/rect.h to common/rect.h svn-id: r4877
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-21Initial revisionMax Horn
svn-id: r4785