Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-03 | remade the in-game GUI/menu | Max Horn | |
svn-id: r11119 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-05 | fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) | Max Horn | |
svn-id: r9486 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-12 | rework loom subtitle option handing | Jonathan Gray | |
svn-id: r8448 | |||
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray | |
svn-id: r8446 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-18 | more V2 sentence cleanup | Max Horn | |
svn-id: r7631 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Cleanup | James Brown | |
svn-id: r7598 | |||
2003-05-17 | Name some vars | James Brown | |
svn-id: r7597 | |||
2003-05-16 | cleanup | Max Horn | |
svn-id: r7583 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-13 | renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵ | Max Horn | |
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-24 | VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work | Jonathan Gray | |
svn-id: r7093 | |||
2003-04-21 | added some v2 vars | Paweł Kołodziejski | |
svn-id: r7054 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-02-18 | cleanup | Max Horn | |
svn-id: r6621 | |||
2003-02-18 | change getDateTime to be a v6 opcode, and hopefully not break anything | Jonathan Gray | |
svn-id: r6619 | |||
2003-01-29 | remove outdated comment | Jonathan Gray | |
svn-id: r6571 | |||
2003-01-29 | add list of possible languages in comi and relevant variable | Jonathan Gray | |
svn-id: r6565 | |||
2003-01-17 | Possible hack to get the cannons firing. Of course... well, they still don't ↵ | James Brown | |
quite work :) svn-id: r6487 | |||
2003-01-05 | added TODO | Max Horn | |
svn-id: r6340 | |||
2003-01-02 | implement temporary state saving for CMI | James Brown | |
svn-id: r6321 | |||
2003-01-01 | oops... wrong fix in the wrong spot | Max Horn | |
svn-id: r6320 | |||
2003-01-01 | fixed VAR_TALKSTOP_KEY | Max Horn | |
svn-id: r6319 | |||
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn | |
svn-id: r6316 | |||
2003-01-01 | added yet another variable (for mouse-button-hold flags). Now the 'verb ↵ | Max Horn | |
widget' shows up, though it is not erased properly svn-id: r6304 | |||
2002-12-31 | implemented o8_getDateTime | Max Horn | |
svn-id: r6295 | |||
2002-12-30 | guess on the location of VAR_SCROLL_SCRIPT (based on the fact that all other ↵ | Max Horn | |
scripts have the same position as in V7, too). Alas, it seems to never be set by any script... so either V8 doesn't use this, or this location is wrong after all? svn-id: r6274 | |||
2002-12-29 | add timer variables - this (partially) fixes mouse clicking (boy, I did ↵ | Max Horn | |
stare at script 32 for a long time for this one :-) svn-id: r6261 | |||
2002-12-29 | override var was wrong, update mouse click code | James Brown | |
svn-id: r6250 | |||
2002-12-29 | Add and verify some variables | James Brown | |
svn-id: r6249 | |||
2002-12-28 | Add keypress variable so the "Are you sure you want to Win (Y/N)" cheat works :) | James Brown | |
svn-id: r6223 | |||
2002-12-28 | guess at VAR_CUSTOMSCALETABLE (due to Endy) | Max Horn | |
svn-id: r6213 | |||
2002-12-27 | var correction (based on script 28) | Max Horn | |
svn-id: r6212 | |||
2002-12-27 | Some var updates | James Brown | |
svn-id: r6207 | |||
2002-12-27 | some more var guesses | Max Horn | |
svn-id: r6184 | |||
2002-12-26 | fixed talking | Max Horn | |
svn-id: r6177 | |||
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ↵ | Max Horn | |
after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') svn-id: r6176 | |||
2002-12-26 | Add a guess at VAR_TALK_ACTOR (stops the crashes anyway), and add the ↵ | James Brown | |
DEBUGMODE variable so we can enable bootparams svn-id: r6170 | |||
2002-12-26 | Make the title screen do something useful. | James Brown | |
One problem remains: script.cpp/runInputScript should receive '13' as parameter cmd when enter is pressed over a verb. It doesn't, something is eating the scancode in ScummVM. Someone feel free to fix this :) svn-id: r6160 | |||
2002-12-26 | Don't go to the save/load screen | James Brown | |
svn-id: r6157 |