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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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vars.cpp
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Author
2006-01-09
Fix regressions in earliest HE games again.
Travis Howell
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2005-12-30
* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).
Max Horn
2005-11-16
Still no subtitles in HE70/71 too.
Travis Howell
2005-11-15
SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.
Travis Howell
2005-11-10
V8 uses 4 variables to handle mouse buttons state (like V7), cleanup processK...
Gregory Montoir
2005-10-27
Set machine speed to fast in all HE games.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-15
Avoid conflicting VARS.
Travis Howell
2005-10-15
Set inital room width and height.
Travis Howell
2005-09-26
Another regression, in Mac. version of indy3.
Travis Howell
2005-09-26
Fix regression when using MIDI in Loom demo.
Travis Howell
2005-09-24
C64 maniac handles input and verbs manually.
Travis Howell
2005-09-24
Rename & update opcode in C64 maniac.
Travis Howell
2005-09-14
Fix skipping cutscenes in C64 maniac.
Travis Howell
2005-09-02
cleanup
Gregory Montoir
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
Whitespace changes.
Torbjörn Andersson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-05-21
Adjust for HE73.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-11
Implement now spotted Logic opcode in funshops. Now need to find a place
Eugene Sandulenko
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-09
HE60/61 still VAR_NOSUBTITLES.
Travis Howell
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-05-01
VAR 78 controls platform in HE80+ games.
Travis Howell
2005-05-01
VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-19
These VARS are HE95+ specific.
Travis Howell
2005-04-17
Missing brackets.
Travis Howell
2005-04-16
VAR78 needs to be set in HE80+ games
Travis Howell
2005-04-16
Add mouse state VAR for HE 72+ games.
Travis Howell
2005-03-19
These VARS are only used in Loom [CD] and scumm5 onwards.
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-17
preliminar o72_captureWizImage() implementation ; still have to handle flag 0...
Gregory Montoir
2004-10-04
Sort variables by their number
Max Horn
2004-10-04
Rename var and enable in COMI.
Travis Howell
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