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path: root/scumm/vars.cpp
AgeCommit message (Collapse)Author
2004-03-28Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)Max Horn
svn-id: r13420
2004-03-01Add HE7 varsTravis Howell
svn-id: r13110
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-21Add varTravis Howell
svn-id: r12965
2004-02-21Add varsTravis Howell
svn-id: r12964
2004-02-20Correct another bad comi varTravis Howell
svn-id: r12944
2004-02-20Update varsTravis Howell
svn-id: r12943
2004-02-20Variable should be checked at this point.Travis Howell
svn-id: r12942
2004-02-11VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.Travis Howell
svn-id: r12824
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-14Confirmed a few vars from disasm, good gusses.Travis Howell
svn-id: r12387
2004-01-09forgot thisPaweł Kołodziejski
svn-id: r12285
2004-01-09fixed V8 camera var location (verified against assembly)Max Horn
svn-id: r12278
2004-01-09Fix for bug #873688Max Horn
svn-id: r12274
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-03remade the in-game GUI/menuMax Horn
svn-id: r11119
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-05fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)Max Horn
svn-id: r9486
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-12rework loom subtitle option handingJonathan Gray
svn-id: r8448
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
svn-id: r8446
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵Max Horn
preposition svn-id: r7827
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in ↵Max Horn
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781
2003-05-18more V2 sentence cleanupMax Horn
svn-id: r7631
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵Max Horn
talk to it - but he gets stuck after some time) svn-id: r7613
2003-05-17CleanupJames Brown
svn-id: r7598
2003-05-17Name some varsJames Brown
svn-id: r7597
2003-05-16cleanupMax Horn
svn-id: r7583
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵Max Horn
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music ↵Max Horn
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
svn-id: r7234
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-24VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft workJonathan Gray
svn-id: r7093
2003-04-21added some v2 varsPaweł Kołodziejski
svn-id: r7054
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-02-18cleanupMax Horn
svn-id: r6621
2003-02-18change getDateTime to be a v6 opcode, and hopefully not break anythingJonathan Gray
svn-id: r6619
2003-01-29remove outdated commentJonathan Gray
svn-id: r6571
2003-01-29add list of possible languages in comi and relevant variableJonathan Gray
svn-id: r6565
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ↵James Brown
quite work :) svn-id: r6487
2003-01-05added TODOMax Horn
svn-id: r6340
2003-01-02implement temporary state saving for CMIJames Brown
svn-id: r6321
2003-01-01oops... wrong fix in the wrong spotMax Horn
svn-id: r6320
2003-01-01fixed VAR_TALKSTOP_KEYMax Horn
svn-id: r6319