Age | Commit message (Expand) | Author |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell |
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell |
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-07-27 | fix inventory scrolling V1/V2 games (there were problems with an odd inventor... | Max Horn |
2003-07-15 | factored out some duplicate code into a new method translateTextAndPlaySpeech... | Max Horn |
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell |
2003-07-14 | A few color fixes for v1/v2 | Travis Howell |
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell |
2003-07-13 | Correct v1 games inventory positions | Travis Howell |
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell |
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke r... | Max Horn |
2003-07-12 | fix existing ego actor change detection code | Max Horn |
2003-07-12 | Fix fix for 769896 | James Brown |
2003-07-12 | Fix for bug 769896, update README a little | James Brown |
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn |
2003-06-25 | more const qualifiers | Max Horn |
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson |
2003-06-16 | V2 inventory arrow tweaks - closes cosmetic bug #751659 | James Brown |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-13 | fix for bug #752843 (based on patch #748675) | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-05-30 | Modified version of erik's patch #745986: Experimental V2 mouseover stuff | Max Horn |
2003-05-28 | const as const can! | Max Horn |
2003-05-22 | V2 Inventory scrolling, etc | James Brown |
2003-05-21 | cleaned up V2 input code | Max Horn |
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn |
2003-05-21 | constness fixes | Max Horn |
2003-05-21 | Work on V2 inventory hack a little more | James Brown |
2003-05-21 | Move stuff around | James Brown |
2003-05-17 | Fix invalid variable | James Brown |
2003-05-17 | Cleanup | James Brown |
2003-05-15 | make some more use of ScummVM::Point; cleanup | Max Horn |
2003-05-15 | some more ScummVM::Rect | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-12 | fix regression in MI1 (and possibly others) | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie... | Max Horn |
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM y... | Max Horn |
2003-04-30 | assert in compile mode expands to ... nnothing! | Max Horn |
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn |
2003-04-26 | fixed verb objects for GF_OLD_BUNDLE games | Max Horn |
2003-04-13 | img and imgh should be readed from offset +2, but i'm not sure about imptr (i... | Paweł Kołodziejski |
2003-04-12 | oops, copy&paste, I should avoid 'em or check better :-( | Max Horn |
2003-04-12 | hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not ye... | Max Horn |
2003-04-07 | removed -1's in image verb code: a) the original code doesn't have these b) i... | Max Horn |
2003-03-29 | fixed verb regression in older games | Max Horn |