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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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verbs.cpp
Age
Commit message (
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Author
2006-01-10
Cleanup; moving things around a bit
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-02
Basic verb display for C64 maniac.
Travis Howell
2005-09-24
C64 maniac handles input and verbs manually.
Travis Howell
2005-09-14
Selection screen partly working in C64 maniac.
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-01
Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
Eugene Sandulenko
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-24
Fix for bug #705221 (FT: German ß is too high); based on the CVS logs f...
Max Horn
2005-04-30
cleanup
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
Removed dead code
Max Horn
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-16
Add mouse state VAR for HE 72+ games.
Travis Howell
2005-04-13
Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it
Torbjörn Andersson
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-01
Normalize verb/invenotry areas in MM NES. Patch from Quietust
Eugene Sandulenko
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-25
Cleanup: collect the C64 specific render data into a struct inside class Gdi
Max Horn
2005-03-24
Correct positioning of inventory and verbs in MM NES.
Eugene Sandulenko
2005-03-22
Patch from Quietust for MM NES
Eugene Sandulenko
2005-03-22
Cleanup
Travis Howell
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-16
Last line of verbs work in NES maniac now.
Travis Howell
2005-03-16
Patch from Quietust. Proper drawing of objects and fixes to inventory.
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-11-21
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en...
Max Horn
2004-09-30
Whitespace
Max Horn
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-24
gdi.drawBitmap already performs clipping, no need to do it here
Max Horn
2004-09-09
Oops
Travis Howell
2004-09-09
Ooops
Travis Howell
2004-09-06
Don't check for verbs, if no verbs exist.
Travis Howell
2004-09-03
Revert verb draw order change.
Travis Howell
2004-08-28
Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Fix verbs on computer terminals in FT
Travis Howell
2004-08-10
Correct verb order
Travis Howell
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-06
COMI/DIG always redraws verbs too
Travis Howell
2004-08-05
Fix a small overpainting issue, visible in some of the COMI dialogs
Max Horn
2004-07-17
Minor cleanup
Travis Howell
2004-07-10
Ooops
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
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