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path: root/scumm/verbs.cpp
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-10Cleanup; moving things around a bitMax Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-02Basic verb display for C64 maniac.Travis Howell
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-24Fix for bug #705221 (FT: German ß is too high); based on the CVS logs f...Max Horn
2005-04-30cleanupMax Horn
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26Removed dead codeMax Horn
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-04-13Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently itTorbjörn Andersson
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
2005-03-22CleanupTravis Howell
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-16Last line of verbs work in NES maniac now.Travis Howell
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en...Max Horn
2004-09-30WhitespaceMax Horn
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
2004-09-09OopsTravis Howell
2004-09-09OoopsTravis Howell
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
2004-09-03Revert verb draw order change.Travis Howell
2004-08-28Fix for bug #1015941 (COMI: There's only background behind dialogue lines)Max Horn
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Fix verbs on computer terminals in FTTravis Howell
2004-08-10Correct verb orderTravis Howell
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
2004-07-17Minor cleanupTravis Howell
2004-07-10OoopsTravis Howell
2004-07-10Full Throttle handles verb differentlyTravis Howell