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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wiz_he.h
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Author
2005-06-05
Remove duplicate field.
Travis Howell
2005-06-05
Rename sprite functions, based on map.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-07
Add missing opcode details
Travis Howell
2005-05-02
Add temporary hack for wizImages using compression type 2 for now.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-20
Rename wizImage process flag for HE games.
Travis Howell
2005-04-19
minor cleanup
Gregory Montoir
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-30
Cleanup
Travis Howell
2005-03-26
Rename WizParameters field.
Travis Howell
2005-03-23
some wiz flags renaming
Gregory Montoir
2005-03-09
_imagesNum should be clear in startScene()
Travis Howell
2005-02-28
preliminar work on processWizImage 9 and updated wiz flags
Gregory Montoir
2005-02-27
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
Gregory Montoir
2005-02-25
Update WizParameters struct, to match pajama3.
Travis Howell
2005-02-25
Cleanup, reduce duplicate code.
Travis Howell
2005-02-24
defined some flags for HE wiz ; it should make the code more readable
Gregory Montoir
2005-01-01
Updated copyright
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir