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2005-06-21Yet another GCC 4 warning fixedMax Horn
svn-id: r18425
2005-06-21Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings)Max Horn
svn-id: r18424
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-17update derefActor() argumentGregory Montoir
svn-id: r18406
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-13Add comments on smacker opcodes.Travis Howell
svn-id: r18382
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-10Adjust for HE100Travis Howell
svn-id: r18369
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
svn-id: r18362
2005-06-05Add reported French monkeyegaEugene Sandulenko
svn-id: r18357
2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Remove duplicate field.Travis Howell
svn-id: r18350
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
svn-id: r18347
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ↵Max Horn
#902415) svn-id: r18346
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
svn-id: r18345
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵Max Horn
incorrect) svn-id: r18343
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
svn-id: r18341
2005-06-04Fix another off by one in rects.Travis Howell
Fixes minor glitches in water svn-id: r18331
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵Travis Howell
can't be disabled. svn-id: r18329
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
svn-id: r18328
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18325
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
svn-id: r18315
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
Init _hePalettes, to fix valgrind warnings. svn-id: r18311
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
svn-id: r18308
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
svn-id: r18304
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
svn-id: r18299
2005-05-29WhitespaceTorbjörn Andersson
svn-id: r18296
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
svn-id: r18294
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
svn-id: r18292
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
svn-id: r18291
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18290
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18289
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
svn-id: r18288
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
svn-id: r18287
2005-05-28Swapped the last two parameters to Sam & Max iMUSE command 257. This fixesTorbjörn Andersson
bug #1202071 and probably (it's much less obvious) bug #888248 as well. Since these parameters are both zero in all other known uses of this particular iMUSE command, it doesn't affect anything else. I don't know if it's correct, or if it sounds like in the original, but it sounds good to me. svn-id: r18284