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2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
svn-id: r7480
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
svn-id: r7478
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z ↵Max Horn
masking bugs, like bug #724685) svn-id: r7476
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
svn-id: r7475
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-12fix regression in MI1 (and possibly others)Max Horn
svn-id: r7472
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
svn-id: r7430
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵Max Horn
properly, though) svn-id: r7429
2003-05-11cleanupMax Horn
svn-id: r7428
2003-05-11more V2 'char coord' fixesMax Horn
svn-id: r7427
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵Max Horn
multiplied by 8 and y by 2 svn-id: r7426
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am ↵Max Horn
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any ↵Max Horn
regressions in newer games) svn-id: r7424
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-10cleaned up / fixed some V2 state stuffMax Horn
svn-id: r7422
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵Max Horn
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
svn-id: r7420
2003-05-10fixed script dumping for flobject script in V6/V7 gamesMax Horn
svn-id: r7419
2003-05-10removed obsolete checkMax Horn
svn-id: r7418
2003-05-10oopsMax Horn
svn-id: r7417
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵Max Horn
most of the duplicate code svn-id: r7416
2003-05-10implemented v2 masking (at least I get no negative effects, but anybody feel ↵Max Horn
free to valgrind this :-) svn-id: r7415
2003-05-10fix variable accesJonathan Gray
svn-id: r7414
2003-05-10new V2 drawBitmap implementation which handles object drawing, too; no ↵Max Horn
masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff svn-id: r7413
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵Max Horn
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412
2003-05-10cleanupMax Horn
svn-id: r7411
2003-05-09super hackish mouse click support for Zak (doesn't do anything useful in MM ↵Max Horn
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408
2003-05-09implemented v2 walkboxes (at least the debugger output looks right now, ↵Max Horn
though I might have overlooked something) svn-id: r7406
2003-05-09V2 Vars FixJames Brown
svn-id: r7404
2003-05-09Fix intro room transition. Seems correct, so the fixme is really just ↵James Brown
explanitory. svn-id: r7403
2003-05-09zakstdemo now finishes properly and loops etc, this check seems to be wrong ↵Jonathan Gray
for v2 games at least svn-id: r7402
2003-05-09updated my FIXME commentMax Horn
svn-id: r7401
2003-05-09fixed V2 drawObjectMax Horn
svn-id: r7400
2003-05-09cleanupMax Horn
svn-id: r7399
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ↵Max Horn
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398
2003-05-08yet more v2 var fixesMax Horn
svn-id: r7397
2003-05-08more v2 var fixesMax Horn
svn-id: r7396
2003-05-08more v2 var access fixesMax Horn
svn-id: r7395
2003-05-08fixed various cases of bad var accessMax Horn
svn-id: r7394
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-08some V2 fixes (we really really need to revise the _vars handling!)Max Horn
svn-id: r7392
2003-05-08fixed o2_resourceRoutinesMax Horn
svn-id: r7391
2003-05-08oops that was an accidental changeMax Horn
svn-id: r7390
2003-05-08Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we ↵James Brown
have V2 walkbox support (ugh...) svn-id: r7388
2003-05-08experimental fix for Zak256 (see bug #733964)Max Horn
svn-id: r7387
2003-05-07fixed bug #734057Max Horn
svn-id: r7386
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵Max Horn
#659158) svn-id: r7384
2003-05-07fixed warningMax Horn
svn-id: r7383
2003-05-07..\..\msg.txtJamieson Christian
svn-id: r7382