Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko | |
svn-id: r19167 | |||
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko | |
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166 | |||
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko | |
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165 | |||
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir | |
svn-id: r19158 | |||
2005-10-18 | Fixed wiz TRLE encoding | Gregory Montoir | |
svn-id: r19157 | |||
2005-10-18 | Fixed invalid memory reads, this helps thinker1 demo | Gregory Montoir | |
svn-id: r19156 | |||
2005-10-18 | Remove old debug output | Travis Howell | |
svn-id: r19153 | |||
2005-10-18 | HE games use overlow to get correct color value. | Travis Howell | |
Fixes regressions in activity and puttmoon. svn-id: r19150 | |||
2005-10-18 | Minor error message fix: isLocked() isn't trying to unlock the resource. | Torbjörn Andersson | |
svn-id: r19149 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Fix HE version for Russian freddi3 | Eugene Sandulenko | |
svn-id: r19140 | |||
2005-10-17 | Commit missing part of my last commit (sorry for any temporary breakage) | Max Horn | |
svn-id: r19138 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-16 | Put correct order of MM NES verbs in help. Will try to make them work | Eugene Sandulenko | |
later. Currently mapping is all wrong. svn-id: r19114 | |||
2005-10-16 | Add missing function for getWizData. | Travis Howell | |
svn-id: r19106 | |||
2005-10-16 | Correct heversion for updated dog-on-a-stick. | Eugene Sandulenko | |
svn-id: r19105 | |||
2005-10-15 | Correct MD5 | Eugene Sandulenko | |
svn-id: r19103 | |||
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt | |
svn-id: r19102 | |||
2005-10-15 | Several later HE games use sprites for subtitles. | Travis Howell | |
svn-id: r19098 | |||
2005-10-15 | Unified mouse pos update code | Max Horn | |
svn-id: r19097 | |||
2005-10-15 | Use delay, not value in setSpriteGeneralProperty. | Travis Howell | |
svn-id: r19096 | |||
2005-10-15 | Avoid conflicting VARS. | Travis Howell | |
svn-id: r19095 | |||
2005-10-15 | Reset inventory offset when restarting V1/V2 games. | Travis Howell | |
svn-id: r19094 | |||
2005-10-15 | Set inital room width and height. | Travis Howell | |
Several early HE games check values, before they are set. svn-id: r19092 | |||
2005-10-15 | Add extra case for 3DO fbpack. | Travis Howell | |
svn-id: r19091 | |||
2005-10-15 | Ooops, remove debug output. | Travis Howell | |
svn-id: r19090 | |||
2005-10-15 | Fix regression, resID shouldn't beint16. | Travis Howell | |
Slight correction to copyArrayHelper. svn-id: r19089 | |||
2005-10-14 | Added SYMBIAN32 defines for touchscreen navigation | Lars Persson | |
svn-id: r19087 | |||
2005-10-14 | Added Symbian #idefine | Lars Persson | |
svn-id: r19086 | |||
2005-10-14 | Slightly better that way. | Gregory Montoir | |
svn-id: r19085 | |||
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵ | Gregory Montoir | |
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084 | |||
2005-10-14 | Adjust array ids in HE80+ games, to match original. | Travis Howell | |
Otherwise array aren't always nuked by scripts. svn-id: r19082 | |||
2005-10-14 | Removed very old GP32 hack (any new port would have to revise this code ↵ | Max Horn | |
anyway); disabled some more V7/V8 code conditionally svn-id: r19079 | |||
2005-10-14 | Don't hardcode platform code strings | Max Horn | |
svn-id: r19078 | |||
2005-10-14 | loadFlObject() should use object index, when checking if object is already ↵ | Travis Howell | |
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076 | |||
2005-10-14 | HE games store and restore locked FlObjects between rooms. | Travis Howell | |
Fixes input issue in thinker1. svn-id: r19072 | |||
2005-10-13 | Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe | Eugene Sandulenko | |
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070 | |||
2005-10-13 | Add possibility to see exact md5s of your game and save when they don't | Eugene Sandulenko | |
match. It's on debuglevel 1. svn-id: r19069 | |||
2005-10-13 | Improved savefile error handling: | Marcus Comstedt | |
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066 | |||
2005-10-13 | This message is much too annoying to be a printf(). I should know -- I | Torbjörn Andersson | |
added it. ;-) svn-id: r19063 | |||
2005-10-13 | It should not be a fatal error if allocate_part() fails. As far as I | Torbjörn Andersson | |
understand, it just means that the currently active parts are too important (i.e. have too high priority) to throw out for this new one. This makes bugs #1325060 and #1325487 less severe. svn-id: r19062 | |||
2005-10-13 | Objects were not been swapped in HE games. | Travis Howell | |
svn-id: r19061 | |||
2005-10-12 | o Add fate to obsolete targets. It was just an oversight | Eugene Sandulenko | |
o Make generateSubstResFileName more portable. I wonder how it worked in the past at all. svn-id: r19057 | |||
2005-10-12 | Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it's | Eugene Sandulenko | |
aquadran's fix. svn-id: r19054 | |||
2005-10-12 | PalmOS : Reorder resource file names so that I can save data segment space | Chris Apers | |
svn-id: r19039 | |||
2005-10-12 | Updated info savegame chunk: | Johannes Schickel | |
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036 | |||
2005-10-12 | Revert last change and add a safe work around for bug. | Travis Howell | |
svn-id: r19031 | |||
2005-10-12 | Reverted default case error in o5_resourceRoutines to a warning, in order to ↵ | James Brown | |
workaround a fatal error in zak256 caused by a botched script load. See bug #1290485 svn-id: r19030 | |||
2005-10-11 | Update | Travis Howell | |
svn-id: r19015 | |||
2005-10-10 | Fix problematic md5. A space character sneaked in. | Eugene Sandulenko | |
svn-id: r19008 |