Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-09 | o90_getPolygonOverlap update | Gregory Montoir | |
svn-id: r15489 | |||
2004-10-09 | Fix warning messages | Eugene Sandulenko | |
svn-id: r15488 | |||
2004-10-09 | Ooops | Travis Howell | |
svn-id: r15487 | |||
2004-10-09 | Correct version | Travis Howell | |
svn-id: r15486 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-09 | No longer startMusic | Travis Howell | |
svn-id: r15483 | |||
2004-10-09 | Added methods to access charset x/y offs values (though those seem to be all ↵ | Max Horn | |
0 in COMI) svn-id: r15482 | |||
2004-10-09 | This makes no sense here... | Max Horn | |
svn-id: r15481 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | wizImageOps update | Gregory Montoir | |
svn-id: r15478 | |||
2004-10-08 | fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵ | Gregory Montoir | |
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475 | |||
2004-10-08 | more math opcodes | Gregory Montoir | |
svn-id: r15474 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-10-08 | Cleanup | Travis Howell | |
svn-id: r15469 | |||
2004-10-08 | Partial inventory fix for HE games. | Travis Howell | |
svn-id: r15468 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell | |
svn-id: r15466 | |||
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson | |
svn-id: r15465 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15464 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15463 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-08 | Return 0 is array doesn't exist, possible script bug in HE game. | Travis Howell | |
svn-id: r15459 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-07 | Use slightly less irritating variable names; remove box draw hack, as its ↵ | Max Horn | |
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix doxygen warning | Max Horn | |
svn-id: r15452 | |||
2004-10-07 | Fix for bug #1042509 (SNMDEMO not recognized) | Max Horn | |
svn-id: r15451 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-07 | Adjusted come comments | Max Horn | |
svn-id: r15447 | |||
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson | |
svn-id: r15446 | |||
2004-10-07 | Correct values. | Travis Howell | |
svn-id: r15445 | |||
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn | |
svn-id: r15444 | |||
2004-10-07 | Pointer correction | Travis Howell | |
svn-id: r15442 | |||
2004-10-06 | PalmOS update | Chris Apers | |
svn-id: r15437 | |||
2004-10-06 | Use common PI value instead | Chris Apers | |
svn-id: r15435 | |||
2004-10-06 | Ooops | Travis Howell | |
svn-id: r15425 | |||
2004-10-05 | Better clipping code. | Travis Howell | |
svn-id: r15424 | |||
2004-10-05 | fix drawWizPolygon glitch | Gregory Montoir | |
svn-id: r15422 | |||
2004-10-05 | thinkerk works now. | Travis Howell | |
svn-id: r15421 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-05 | Switch to warning | Travis Howell | |
svn-id: r15418 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-04 | Sort variables by their number | Max Horn | |
svn-id: r15413 | |||
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | cleanup | Max Horn | |
svn-id: r15411 | |||
2004-10-04 | Rename var and enable in COMI. | Travis Howell | |
svn-id: r15410 | |||
2004-10-04 | Ooops, got reverted. | Travis Howell | |
svn-id: r15409 |