Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-11 | HE games only use flag value too. | Travis Howell | |
svn-id: r15516 | |||
2004-10-11 | Another off by 1. | Travis Howell | |
svn-id: r15515 | |||
2004-10-11 | Fix bug #1044074. Check which triggered the error is too strict, so | Eugene Sandulenko | |
disable it. svn-id: r15514 | |||
2004-10-11 | Still not quite right. | Travis Howell | |
svn-id: r15513 | |||
2004-10-11 | X/Y order changed again in HE 72+. | Travis Howell | |
svn-id: r15512 | |||
2004-10-10 | Correct order | Travis Howell | |
svn-id: r15506 | |||
2004-10-10 | Ooops, bad comparison. | Travis Howell | |
svn-id: r15505 | |||
2004-10-10 | Correct a VAR value. | Travis Howell | |
svn-id: r15504 | |||
2004-10-10 | Changes for mustard | Travis Howell | |
svn-id: r15503 | |||
2004-10-10 | Rename opcodes | Travis Howell | |
svn-id: r15502 | |||
2004-10-10 | More HE100 corrections. | Travis Howell | |
svn-id: r15501 | |||
2004-10-10 | More HE100 corrections. | Travis Howell | |
svn-id: r15500 | |||
2004-10-10 | Add missing cases. | Travis Howell | |
svn-id: r15499 | |||
2004-10-10 | Update HE100 opcode table. | Travis Howell | |
svn-id: r15498 | |||
2004-10-10 | Group HE100 games together. | Travis Howell | |
Fix a few HE versions. svn-id: r15497 | |||
2004-10-10 | change version numbers on some more he cpp titles | Jonathan Gray | |
svn-id: r15496 | |||
2004-10-10 | Correct array type order for HE100. | Travis Howell | |
svn-id: r15495 | |||
2004-10-10 | Add some missing code for HE100. | Travis Howell | |
Cleanup svn-id: r15494 | |||
2004-10-10 | Complete stub cases. | Travis Howell | |
svn-id: r15493 | |||
2004-10-09 | Fill in a few more case stubs. | Travis Howell | |
svn-id: r15492 | |||
2004-10-09 | ScummEngine_v90he::processWizImage() cases 3 & 4 | Gregory Montoir | |
svn-id: r15490 | |||
2004-10-09 | o90_getPolygonOverlap update | Gregory Montoir | |
svn-id: r15489 | |||
2004-10-09 | Fix warning messages | Eugene Sandulenko | |
svn-id: r15488 | |||
2004-10-09 | Ooops | Travis Howell | |
svn-id: r15487 | |||
2004-10-09 | Correct version | Travis Howell | |
svn-id: r15486 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-09 | No longer startMusic | Travis Howell | |
svn-id: r15483 | |||
2004-10-09 | Added methods to access charset x/y offs values (though those seem to be all ↵ | Max Horn | |
0 in COMI) svn-id: r15482 | |||
2004-10-09 | This makes no sense here... | Max Horn | |
svn-id: r15481 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | wizImageOps update | Gregory Montoir | |
svn-id: r15478 | |||
2004-10-08 | fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵ | Gregory Montoir | |
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475 | |||
2004-10-08 | more math opcodes | Gregory Montoir | |
svn-id: r15474 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-10-08 | Cleanup | Travis Howell | |
svn-id: r15469 | |||
2004-10-08 | Partial inventory fix for HE games. | Travis Howell | |
svn-id: r15468 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell | |
svn-id: r15466 | |||
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson | |
svn-id: r15465 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15464 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15463 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-08 | Return 0 is array doesn't exist, possible script bug in HE game. | Travis Howell | |
svn-id: r15459 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-07 | Use slightly less irritating variable names; remove box draw hack, as its ↵ | Max Horn | |
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix doxygen warning | Max Horn | |
svn-id: r15452 | |||
2004-10-07 | Fix for bug #1042509 (SNMDEMO not recognized) | Max Horn | |
svn-id: r15451 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 |