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2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
svn-id: r17881
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
svn-id: r17880
2005-05-01Add extra cases for readdemo.Travis Howell
svn-id: r17879
2005-05-01Use correct safety check.Travis Howell
svn-id: r17878
2005-05-01Add missing safety checks.Travis Howell
svn-id: r17877
2005-04-30cleanup closestPtOnLineMax Horn
svn-id: r17876
2005-04-30Only allocate the actor sorting array onceMax Horn
svn-id: r17875
2005-04-30Convert windows path separators before opening wiz files.Eugene Sandulenko
svn-id: r17874
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-30Reset additional fieldsTravis Howell
svn-id: r17871
2005-04-30Set sprite id & group number for wizImages.Travis Howell
svn-id: r17870
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-30Add a few case stubs for moondemo.Travis Howell
svn-id: r17868
2005-04-30Add missing case.Travis Howell
svn-id: r17867
2005-04-29Some sound resources in soccer2004 are compressed too.Travis Howell
Add Moonbase demo, as testing target only. svn-id: r17866
2005-04-29Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.Travis Howell
svn-id: r17864
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
svn-id: r17861
2005-04-29OoopsTravis Howell
svn-id: r17860
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-29Remove extra whitespace.Travis Howell
svn-id: r17858
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
Add freddi2 specific filter for (PU1/PU2) prefix in subtitles. svn-id: r17857
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Extract code works will any WriteStream, not just MemoryWriteStreamMax Horn
svn-id: r17854
2005-04-28Add Macintosh version of putttime.Travis Howell
svn-id: r17849
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ↵Max Horn
verb code; added a TODO comment regarding the blast code svn-id: r17848
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
svn-id: r17845
2005-04-27Minor cleanup.Travis Howell
svn-id: r17840
2005-04-27Rename function.Travis Howell
svn-id: r17839
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
svn-id: r17838
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
Add missing bits of AUX code. svn-id: r17837
2005-04-27Correct actor clipping in HE games.Travis Howell
The original games rect clipping was not as strict. svn-id: r17835
2005-04-27Fix comment (copy & paste are evil)Max Horn
svn-id: r17833
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
Allows accurate filtering of filename in subtitles. svn-id: r17832
2005-04-27Add some basic support for pjgames.Travis Howell
svn-id: r17831
2005-04-26Added a few more commentsMax Horn
svn-id: r17829
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
svn-id: r17828
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn
svn-id: r17826
2005-04-26Save _hePalettes in HE99+ games.Travis Howell
svn-id: r17825
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
svn-id: r17824
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵Max Horn
it now svn-id: r17823
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data ↵Max Horn
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-26Comment correctionsMax Horn
svn-id: r17820
2005-04-26Added/corrected some comments; moved NES costume init code to a more ↵Max Horn
appropriate place, and cleaned it up svn-id: r17819
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
svn-id: r17817
2005-04-26Reduce dependencies on saveload.hMax Horn
svn-id: r17816