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author | Max Horn | 2005-04-28 00:22:05 +0000 |
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committer | Max Horn | 2005-04-28 00:22:05 +0000 |
commit | 18bf7c7900b8b9acd6ebf4daa83c611b623ceddb (patch) | |
tree | 6605790b43e98e12d520d6495cdedbf5133729fc /scumm | |
parent | 925c69797dd0f4a76e91ed2903abee02d6e311b7 (diff) | |
download | scummvm-rg350-18bf7c7900b8b9acd6ebf4daa83c611b623ceddb.tar.gz scummvm-rg350-18bf7c7900b8b9acd6ebf4daa83c611b623ceddb.tar.bz2 scummvm-rg350-18bf7c7900b8b9acd6ebf4daa83c611b623ceddb.zip |
Comment on some MM NES oddity, I hope somebody can explain this :-)
svn-id: r17845
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index f954595f13..7be3e3bbd1 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -273,6 +273,10 @@ void ScummEngine::initScreens(int b, int h) { } if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) { + // FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very + // strange, and at the very least, a comment should be added here that + // explains why this is done. Maybe it is some kind of hack to shift the + // other virtual screens downwards? adj = 16; initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false); } |