aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access ↵Max Horn
problems on PalmOS svn-id: r7223
2003-04-30compilation fixJonathan Gray
svn-id: r7218
2003-04-30don't clobber variable for these small header gamesJonathan Gray
svn-id: r7217
2003-04-30som changes to make Palm OS happyMax Horn
svn-id: r7216
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵Max Horn
it yourself) svn-id: r7214
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
svn-id: r7213
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7212
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵Jonathan Gray
loom ega is finishable now :) svn-id: r7211
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7210
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
svn-id: r7198
2003-04-29removed obsolete FIXMEsMax Horn
svn-id: r7197
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
svn-id: r7196
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression ↵Max Horn
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
svn-id: r7194
2003-04-29add target for towns indy4 demoJonathan Gray
svn-id: r7193
2003-04-29make all known file extensions of resource files workJonathan Gray
svn-id: r7190
2003-04-29fixed LoomEGA distaff (you'll need to start a new game); added FIXME commentMax Horn
svn-id: r7189
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵Max Horn
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
svn-id: r7185
2003-04-28Patch #728754: EGA LOOM: Text maskingMax Horn
svn-id: r7184
2003-04-28hack to get Indydemo to workMax Horn
svn-id: r7183
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn
svn-id: r7180
2003-04-28dump local resources in OLD_BUNDLE games, too (requires some hackery)Max Horn
svn-id: r7179
2003-04-28hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) gamesMax Horn
svn-id: r7178
2003-04-28pedantic checksMax Horn
svn-id: r7177
2003-04-28make it possible to override dump length in Scumm::dumpResource; fix V2 ↵Max Horn
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176
2003-04-28cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - ↵Max Horn
but that actually seems to be correct, according to older comments in this file, and the disassmbly) svn-id: r7175
2003-04-28typo/cleanupMax Horn
svn-id: r7174
2003-04-28add some he v7 blocksJonathan Gray
svn-id: r7173
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-27clarified hackMax Horn
svn-id: r7168
2003-04-27drop shadow cleanupMax Horn
svn-id: r7163
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
svn-id: r7162
2003-04-27raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵Max Horn
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161
2003-04-27cleanupMax Horn
svn-id: r7159
2003-04-27this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵Max Horn
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158
2003-04-27some fixes to v2 opcodesPaweł Kołodziejski
svn-id: r7153
2003-04-27this seems to be needed for indy3ega as well, note that the text is largely ↵Jonathan Gray
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152
2003-04-27more share code, and fixesPaweł Kołodziejski
svn-id: r7151
2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-27V2 syntax fixJames Brown
svn-id: r7149
2003-04-27put some v2 code into share codePaweł Kołodziejski
svn-id: r7148
2003-04-27small fix for v2 opcodesPaweł Kołodziejski
svn-id: r7147
2003-04-26added more v2 opcodesPaweł Kołodziejski
svn-id: r7145
2003-04-26fixed verb objects for GF_OLD_BUNDLE gamesMax Horn
svn-id: r7143
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
svn-id: r7142