Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access ↵ | Max Horn | |
problems on PalmOS svn-id: r7223 | |||
2003-04-30 | compilation fix | Jonathan Gray | |
svn-id: r7218 | |||
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray | |
svn-id: r7217 | |||
2003-04-30 | som changes to make Palm OS happy | Max Horn | |
svn-id: r7216 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-30 | changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak ↵ | Max Horn | |
it yourself) svn-id: r7214 | |||
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray | |
svn-id: r7213 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7212 | |||
2003-04-30 | add patch #729633 from erik that lets you turn the straw to gold, wonder if ↵ | Jonathan Gray | |
loom ega is finishable now :) svn-id: r7211 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7210 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-29 | change/comment to cursorCommond sub/op everyone is talking about | Jonathan Gray | |
svn-id: r7198 | |||
2003-04-29 | removed obsolete FIXMEs | Max Horn | |
svn-id: r7197 | |||
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn | |
svn-id: r7196 | |||
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression ↵ | Max Horn | |
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195 | |||
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray | |
svn-id: r7194 | |||
2003-04-29 | add target for towns indy4 demo | Jonathan Gray | |
svn-id: r7193 | |||
2003-04-29 | make all known file extensions of resource files work | Jonathan Gray | |
svn-id: r7190 | |||
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn | |
svn-id: r7189 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵ | Max Horn | |
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186 | |||
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski | |
svn-id: r7185 | |||
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn | |
svn-id: r7184 | |||
2003-04-28 | hack to get Indydemo to work | Max Horn | |
svn-id: r7183 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn | |
svn-id: r7179 | |||
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn | |
svn-id: r7178 | |||
2003-04-28 | pedantic checks | Max Horn | |
svn-id: r7177 | |||
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 ↵ | Max Horn | |
entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games svn-id: r7176 | |||
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - ↵ | Max Horn | |
but that actually seems to be correct, according to older comments in this file, and the disassmbly) svn-id: r7175 | |||
2003-04-28 | typo/cleanup | Max Horn | |
svn-id: r7174 | |||
2003-04-28 | add some he v7 blocks | Jonathan Gray | |
svn-id: r7173 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-27 | clarified hack | Max Horn | |
svn-id: r7168 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ↵ | Max Horn | |
up to 450 K memory more, but it avoid frequent reloading of stuff) svn-id: r7161 | |||
2003-04-27 | cleanup | Max Horn | |
svn-id: r7159 | |||
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ↵ | Max Horn | |
to the room where it is needed (this might fix the levitating guard bug) svn-id: r7158 | |||
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski | |
svn-id: r7153 | |||
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely ↵ | Jonathan Gray | |
the wrong colour and you can't see the book or picture of the window in the diary still svn-id: r7152 | |||
2003-04-27 | more share code, and fixes | Paweł Kołodziejski | |
svn-id: r7151 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-27 | V2 syntax fix | James Brown | |
svn-id: r7149 | |||
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski | |
svn-id: r7148 | |||
2003-04-27 | small fix for v2 opcodes | Paweł Kołodziejski | |
svn-id: r7147 | |||
2003-04-26 | added more v2 opcodes | Paweł Kołodziejski | |
svn-id: r7145 | |||
2003-04-26 | fixed verb objects for GF_OLD_BUNDLE games | Max Horn | |
svn-id: r7143 | |||
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski | |
svn-id: r7142 |