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author | Paweł Kołodziejski | 2003-04-26 20:03:38 +0000 |
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committer | Paweł Kołodziejski | 2003-04-26 20:03:38 +0000 |
commit | e2f8a6c74c3c05c989042b7ed8c0d13280c549f1 (patch) | |
tree | f164952c96bc7bd7b268e2ea8a941de3a55ad539 /scumm | |
parent | 0d01edb2d4c459bcc2febde069d1f697ccc06cbf (diff) | |
download | scummvm-rg350-e2f8a6c74c3c05c989042b7ed8c0d13280c549f1.tar.gz scummvm-rg350-e2f8a6c74c3c05c989042b7ed8c0d13280c549f1.tar.bz2 scummvm-rg350-e2f8a6c74c3c05c989042b7ed8c0d13280c549f1.zip |
added more v2 opcodes
svn-id: r7145
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/intern.h | 14 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 212 |
2 files changed, 192 insertions, 34 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index 84ba3ab968..92c670d086 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -292,6 +292,20 @@ protected: void o2_setObjectName(); void o2_getActorMoving(); void o2_add(); + void o2_cursorCommand(); + void o2_stopScript(); + void o2_getActorFacing(); + void o2_getClosestObjActor(); + void o2_lights(); + void o2_getActorCostume(); + void o2_loadRoom(); + void o2_getActorWalkBox(); + void o2_isSoundRunning(); + void o2_delay(); + void o2_stopSound(); + void o2_endCutscene(); + void o2_decrement(); + void o2_divide(); }; class Scumm_v4 : public Scumm_v3 { diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index f9813101fc..40b3bb52f2 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -90,7 +90,7 @@ void Scumm_v2::setupOpcodes() { /* 2C */ OPCODE(o2_assignVarByte), OPCODE(o2_putActorInRoom), - OPCODE(o5_delay), + OPCODE(o2_delay), OPCODE(o2_ifNotState04), /* 30 */ OPCODE(o2_matrixOps), @@ -108,7 +108,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_subtract), OPCODE(o2_waitForActor), /* 3C */ - OPCODE(o5_stopSound), + OPCODE(o2_stopSound), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), @@ -153,17 +153,17 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState02), /* 60 */ - OPCODE(o5_cursorCommand), + OPCODE(o2_cursorCommand), OPCODE(o2_putActor), - OPCODE(o5_stopScript), - OPCODE(o5_getActorFacing), + OPCODE(o2_stopScript), + OPCODE(o2_getActorFacing), /* 64 */ - OPCODE(o5_loadRoomWithEgo), - OPCODE(o5_pickupObject), - OPCODE(o5_getClosestObjActor), + OPCODE(o2_loadRoomWithEgo), + OPCODE(o2_drawObject), + OPCODE(o2_getClosestObjActor), OPCODE(o2_clearState04), /* 68 */ - OPCODE(o5_isScriptRunning), + OPCODE(o2_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), @@ -173,9 +173,9 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), OPCODE(o2_ifState04), /* 70 */ - OPCODE(o5_lights), - OPCODE(o5_getActorCostume), - OPCODE(o5_loadRoom), + OPCODE(o2_lights), + OPCODE(o2_getActorCostume), + OPCODE(o2_loadRoom), OPCODE(o2_roomOps), /* 74 */ OPCODE(o2_getDist), @@ -186,9 +186,9 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_isGreater), OPCODE(o2_doSentence), OPCODE(o2_verbOps), - OPCODE(o5_getActorWalkBox), + OPCODE(o2_getActorWalkBox), /* 7C */ - OPCODE(o5_isSoundRunning), + OPCODE(o2_isSoundRunning), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), @@ -235,11 +235,11 @@ void Scumm_v2::setupOpcodes() { /* A0 */ OPCODE(o5_stopObjectCode), OPCODE(o2_putActor), - OPCODE(o5_getAnimCounter), + OPCODE(o2_saveLoadGame), OPCODE(o2_getActorY), /* A4 */ - OPCODE(o5_loadRoomWithEgo), - OPCODE(o5_pickupObject), + OPCODE(o2_loadRoomWithEgo), + OPCODE(o2_drawObject), OPCODE(o2_setVarRange), OPCODE(o2_setState04), /* A8 */ @@ -248,7 +248,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_addDirect), OPCODE(o5_dummy), /* AC */ - OPCODE(o5_delay), + OPCODE(o2_delay), OPCODE(o2_putActorInRoom), OPCODE(o2_waitForSentence), OPCODE(o2_ifNotState04), @@ -268,19 +268,19 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_subtract), OPCODE(o2_waitForActor), /* BC */ - OPCODE(o5_stopSound), + OPCODE(o2_stopSound), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), /* C0 */ - OPCODE(o5_endCutscene), + OPCODE(o2_endCutscene), OPCODE(o2_putActor), OPCODE(o2_startScript), OPCODE(o2_getActorX), /* C4 */ OPCODE(o2_isLess), OPCODE(o2_drawObject), - OPCODE(o5_decrement), + OPCODE(o2_decrement), OPCODE(o2_clearState08), /* C8 */ OPCODE(o2_isEqual), @@ -306,24 +306,24 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_printEgo), OPCODE(o2_doSentence), OPCODE(o2_add), - OPCODE(o5_divide), + OPCODE(o2_divide), /* DC */ OPCODE(o5_dummy), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState02), /* E0 */ - OPCODE(o5_cursorCommand), + OPCODE(o2_cursorCommand), OPCODE(o2_putActor), - OPCODE(o5_stopScript), - OPCODE(o5_getActorFacing), + OPCODE(o2_stopScript), + OPCODE(o2_getActorFacing), /* E4 */ - OPCODE(o5_loadRoomWithEgo), - OPCODE(o5_pickupObject), - OPCODE(o5_getClosestObjActor), + OPCODE(o2_loadRoomWithEgo), + OPCODE(o2_drawObject), + OPCODE(o2_getClosestObjActor), OPCODE(o2_clearState04), /* E8 */ - OPCODE(o5_isScriptRunning), + OPCODE(o2_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), @@ -333,9 +333,9 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), OPCODE(o2_ifState04), /* F0 */ - OPCODE(o5_lights), - OPCODE(o5_getActorCostume), - OPCODE(o5_loadRoom), + OPCODE(o2_lights), + OPCODE(o2_getActorCostume), + OPCODE(o2_loadRoom), OPCODE(o2_roomOps), /* F4 */ OPCODE(o2_getDist), @@ -346,9 +346,9 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_isGreater), OPCODE(o2_doSentence), OPCODE(o2_verbOps), - OPCODE(o5_getActorWalkBox), + OPCODE(o2_getActorWalkBox), /* FC */ - OPCODE(o5_isSoundRunning), + OPCODE(o2_isSoundRunning), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifState01) @@ -1246,11 +1246,20 @@ void Scumm_v2::o2_cutscene() { // TODO } +void Scumm_v2::o2_endCutscene() { + // TODO +} + void Scumm_v2::o2_increment() { getResultPos(); _vars[_resultVarNumber]++; } +void Scumm_v2::o2_decrement() { + getResultPos(); + _vars[_resultVarNumber]--; +} + void Scumm_v2::o2_chainScript() { int data = getVarOrDirectByte(0x80); int cur = _currentScript; @@ -1346,3 +1355,138 @@ void Scumm_v2::o2_add() { _vars[_resultVarNumber] += a; } +void Scumm_v2::o2_cursorCommand() { + getVarOrDirectWord(0x80); + // TODO +} + +void Scumm_v2::o2_stopScript() { + int script; + + script = getVarOrDirectByte(0x80); + if (!script) + stopObjectCode(); + else + stopScriptNr(script); +} + +void Scumm_v2::o2_getActorFacing() { + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o2_getActorFacing"); + if (!a) { + warning("Invalid actor %d in o2_getActorFacing", act); + return; + } + + _vars[_resultVarNumber] = newDirToOldDir(a->facing); +} + +void Scumm_v2::o2_getClosestObjActor() { + int obj; + int act; + int closest_obj = 0xFF, closest_dist = 0xFF; + int dist; + + getResultPos(); + + act = getVarOrDirectWord(0x80); + obj = _vars[VAR_V5_OBJECT_HI]; + + do { + dist = getObjActToObjActDist(act, obj); + if (dist < closest_dist) { + closest_dist = dist; + closest_obj = obj; + } + } while (--obj >= _vars[VAR_V5_OBJECT_LO]); + + _vars[_resultVarNumber] = closest_dist; +} + +void Scumm_v2::o2_lights() { + int a, b, c; + + a = getVarOrDirectByte(0x80); + b = fetchScriptByte(); + c = fetchScriptByte(); + + if (c == 0) + _vars[VAR_CURRENT_LIGHTS] = a; + else if (c == 1) { + _flashlightXStrips = a; + _flashlightYStrips = b; + } + _fullRedraw = 1; +} + +void Scumm_v2::o2_getActorCostume() { + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o2_getActorCostume"); + if (!a) { + warning("Invalid actor %d in o2_getActorCostume", act); + return; + } + + _vars[_resultVarNumber] = a->costume; +} + +void Scumm_v2::o2_loadRoom() { + int room; + + room = getVarOrDirectByte(0x80); + + if (room != _currentRoom) + startScene(room, 0, 0); + _fullRedraw = 1; +} + +void Scumm_v2::o2_getActorWalkBox() { + Actor *a; + getResultPos(); + a = derefActorSafe(getVarOrDirectByte(0x80), "o2_getActorWalkbox"); + if (a) + _vars[_resultVarNumber] = a->walkbox; + else + _vars[_resultVarNumber] = 0; +} + +void Scumm_v2::o2_isSoundRunning() { + int snd; + getResultPos(); + snd = getVarOrDirectByte(0x80); + if (snd) + snd = _sound->isSoundRunning(snd); + _vars[_resultVarNumber] = snd; +} + +void Scumm_v2::o2_delay() { + int delay = fetchScriptByte(); + delay |= fetchScriptByte() << 8; + delay |= fetchScriptByte() << 16; + vm.slot[_currentScript].delay = delay; + vm.slot[_currentScript].status = 1; + o5_breakHere(); +} + +void Scumm_v2::o2_stopSound() { + _sound->stopSound(getVarOrDirectByte(0x80)); +} + +void Scumm_v2::o2_divide() { + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + if (a == 0) { + error("Divide by zero"); + _vars[_resultVarNumber] = 0; + } else + _vars[_resultVarNumber] /= a; +} |