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2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵Max Horn
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169
2004-09-18added experimental ogg file support for comi smush audio trackPaweł Kołodziejski
svn-id: r15168
2004-09-18Ooops, broken saving.Travis Howell
svn-id: r15166
2004-09-18workaround for decode bundle bug (it overloaded memory)Paweł Kołodziejski
svn-id: r15165
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-18minor code simplificationGregory Montoir
svn-id: r15159
2004-09-18fix offsets computation (Putt-Putt's head and body are no more detached in ↵Gregory Montoir
timedemo now) svn-id: r15158
2004-09-18stubs for freddicove intro.Travis Howell
svn-id: r15157
2004-09-18Skip sound caching in Sam & Max (Talkie)Travis Howell
svn-id: r15156
2004-09-18spyozon intro. runsTravis Howell
svn-id: r15155
2004-09-18Not soundOps in He80+Travis Howell
svn-id: r15153
2004-09-18Neeed to know where polygons are rendereredTravis Howell
svn-id: r15152
2004-09-18Should be for HE71 and later.Travis Howell
svn-id: r15151
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-17Correct and rename opcodeTravis Howell
svn-id: r15147
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-17Add case stubs for waterTravis Howell
svn-id: r15144
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
baloon works now. svn-id: r15143
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-16No longer required.Travis Howell
svn-id: r15141
2004-09-16Correct array size readTravis Howell
svn-id: r15140
2004-09-16OoopsTravis Howell
svn-id: r15139
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-16OopsTravis Howell
svn-id: r15137
2004-09-16HE90+ games use two local resource typesTravis Howell
svn-id: r15136
2004-09-16Add Dutch Freddi2Joost Peters
svn-id: r15135
2004-09-16Correct local script range in HE99+Travis Howell
svn-id: r15134
2004-09-16Update commentTravis Howell
svn-id: r15132
2004-09-16ADD HE80+ differenceTravis Howell
svn-id: r15131
2004-09-15Add missing akos case.Travis Howell
svn-id: r15130
2004-09-15Update. For some reason one md5 was lost. Spotted by Lord_Nightmare.Eugene Sandulenko
svn-id: r15129
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-15*** empty log message ***Travis Howell
svn-id: r15126
2004-09-15OoopsTravis Howell
svn-id: r15125
2004-09-15A bit saferTravis Howell
svn-id: r15124
2004-09-15Still not quite right.Travis Howell
svn-id: r15123
2004-09-15Only palette is differentTravis Howell
svn-id: r15122
2004-09-15Update HE checksumsTravis Howell
svn-id: r15121
2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
svn-id: r15120
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Avoid warningTravis Howell
svn-id: r15117
2004-09-14TypoTravis Howell
svn-id: r15116
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14polygon slots should be cleared in startSceneTravis Howell
svn-id: r15114
2004-09-14Fix array issues.Travis Howell
svn-id: r15113
2004-09-14Correct id checkTravis Howell
svn-id: r15112
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵Jonathan Gray
puttzoo work svn-id: r15111
2004-09-14Fixed latest bug in polygonContains. Now hotspots work as expected.Eugene Sandulenko
svn-id: r15110
2004-09-14Only reports trace statusTravis Howell
svn-id: r15109