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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
added experimental ogg file support for comi smush audio track
Paweł Kołodziejski
2004-09-18
Ooops, broken saving.
Travis Howell
2004-09-18
workaround for decode bundle bug (it overloaded memory)
Paweł Kołodziejski
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
fix offsets computation (Putt-Putt's head and body are no more detached in ti...
Gregory Montoir
2004-09-18
stubs for freddicove intro.
Travis Howell
2004-09-18
Skip sound caching in Sam & Max (Talkie)
Travis Howell
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-18
Not soundOps in He80+
Travis Howell
2004-09-18
Neeed to know where polygons are renderered
Travis Howell
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-17
Add case stubs for water
Travis Howell
2004-09-17
Correct mouse vars, should be mouse hold in scumm6/HE.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correct array size read
Travis Howell
2004-09-16
Ooops
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-16
Oops
Travis Howell
2004-09-16
HE90+ games use two local resource types
Travis Howell
2004-09-16
Add Dutch Freddi2
Joost Peters
2004-09-16
Correct local script range in HE99+
Travis Howell
2004-09-16
Update comment
Travis Howell
2004-09-16
ADD HE80+ difference
Travis Howell
2004-09-15
Add missing akos case.
Travis Howell
2004-09-15
Update. For some reason one md5 was lost. Spotted by Lord_Nightmare.
Eugene Sandulenko
2004-09-15
Call direct
Travis Howell
2004-09-15
*** empty log message ***
Travis Howell
2004-09-15
Ooops
Travis Howell
2004-09-15
A bit safer
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-15
Only palette is different
Travis Howell
2004-09-15
Update HE checksums
Travis Howell
2004-09-14
only clear the polygon slots when playing a HE game
Gregory Montoir
2004-09-14
Save polygons
Travis Howell
2004-09-14
Avoid warning
Travis Howell
2004-09-14
Typo
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-14
polygon slots should be cleared in startScene
Travis Howell
2004-09-14
Fix array issues.
Travis Howell
2004-09-14
Correct id check
Travis Howell
2004-09-14
_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttz...
Jonathan Gray
2004-09-14
Fixed latest bug in polygonContains. Now hotspots work as expected.
Eugene Sandulenko
2004-09-14
Only reports trace status
Travis Howell
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