Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko | |
standard. svn-id: r19203 | |||
2005-10-21 | Add XMAP support for wizImages. | Travis Howell | |
svn-id: r19201 | |||
2005-10-20 | Forget to set puttdemo GID | Travis Howell | |
svn-id: r19198 | |||
2005-10-20 | Correct version of early puttputt | Travis Howell | |
svn-id: r19195 | |||
2005-10-20 | -Allow no speech in HE games. | Travis Howell | |
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193 | |||
2005-10-20 | Correct version of early puttputt | Travis Howell | |
svn-id: r19190 | |||
2005-10-19 | There are almost 2 dozens of HE games provided as time limited full games. | Eugene Sandulenko | |
Their data is encrypted by strong encryption technology ActiveMark. Now we detect these games and refuse to run them. User is warned accordingly. svn-id: r19187 | |||
2005-10-19 | Correct adress | Travis Howell | |
svn-id: r19182 | |||
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell | |
Breaks all old saved games for HE games only. svn-id: r19179 | |||
2005-10-19 | Add missing opcode in HE100 table. | Travis Howell | |
Rename opcode. svn-id: r19174 | |||
2005-10-19 | Ooops | Travis Howell | |
svn-id: r19173 | |||
2005-10-19 | Add HE100 version of floodFill. | Travis Howell | |
svn-id: r19172 | |||
2005-10-19 | Fix TMSK in HE games. | Travis Howell | |
svn-id: r19168 | |||
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko | |
svn-id: r19167 | |||
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko | |
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166 | |||
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko | |
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165 | |||
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir | |
svn-id: r19158 | |||
2005-10-18 | Fixed wiz TRLE encoding | Gregory Montoir | |
svn-id: r19157 | |||
2005-10-18 | Fixed invalid memory reads, this helps thinker1 demo | Gregory Montoir | |
svn-id: r19156 | |||
2005-10-18 | Remove old debug output | Travis Howell | |
svn-id: r19153 | |||
2005-10-18 | HE games use overlow to get correct color value. | Travis Howell | |
Fixes regressions in activity and puttmoon. svn-id: r19150 | |||
2005-10-18 | Minor error message fix: isLocked() isn't trying to unlock the resource. | Torbjörn Andersson | |
svn-id: r19149 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Fix HE version for Russian freddi3 | Eugene Sandulenko | |
svn-id: r19140 | |||
2005-10-17 | Commit missing part of my last commit (sorry for any temporary breakage) | Max Horn | |
svn-id: r19138 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-16 | Put correct order of MM NES verbs in help. Will try to make them work | Eugene Sandulenko | |
later. Currently mapping is all wrong. svn-id: r19114 | |||
2005-10-16 | Add missing function for getWizData. | Travis Howell | |
svn-id: r19106 | |||
2005-10-16 | Correct heversion for updated dog-on-a-stick. | Eugene Sandulenko | |
svn-id: r19105 | |||
2005-10-15 | Correct MD5 | Eugene Sandulenko | |
svn-id: r19103 | |||
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt | |
svn-id: r19102 | |||
2005-10-15 | Several later HE games use sprites for subtitles. | Travis Howell | |
svn-id: r19098 | |||
2005-10-15 | Unified mouse pos update code | Max Horn | |
svn-id: r19097 | |||
2005-10-15 | Use delay, not value in setSpriteGeneralProperty. | Travis Howell | |
svn-id: r19096 | |||
2005-10-15 | Avoid conflicting VARS. | Travis Howell | |
svn-id: r19095 | |||
2005-10-15 | Reset inventory offset when restarting V1/V2 games. | Travis Howell | |
svn-id: r19094 | |||
2005-10-15 | Set inital room width and height. | Travis Howell | |
Several early HE games check values, before they are set. svn-id: r19092 | |||
2005-10-15 | Add extra case for 3DO fbpack. | Travis Howell | |
svn-id: r19091 | |||
2005-10-15 | Ooops, remove debug output. | Travis Howell | |
svn-id: r19090 | |||
2005-10-15 | Fix regression, resID shouldn't beint16. | Travis Howell | |
Slight correction to copyArrayHelper. svn-id: r19089 | |||
2005-10-14 | Added SYMBIAN32 defines for touchscreen navigation | Lars Persson | |
svn-id: r19087 | |||
2005-10-14 | Added Symbian #idefine | Lars Persson | |
svn-id: r19086 | |||
2005-10-14 | Slightly better that way. | Gregory Montoir | |
svn-id: r19085 | |||
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵ | Gregory Montoir | |
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084 | |||
2005-10-14 | Adjust array ids in HE80+ games, to match original. | Travis Howell | |
Otherwise array aren't always nuked by scripts. svn-id: r19082 | |||
2005-10-14 | Removed very old GP32 hack (any new port would have to revise this code ↵ | Max Horn | |
anyway); disabled some more V7/V8 code conditionally svn-id: r19079 | |||
2005-10-14 | Don't hardcode platform code strings | Max Horn | |
svn-id: r19078 | |||
2005-10-14 | loadFlObject() should use object index, when checking if object is already ↵ | Travis Howell | |
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076 | |||
2005-10-14 | HE games store and restore locked FlObjects between rooms. | Travis Howell | |
Fixes input issue in thinker1. svn-id: r19072 | |||
2005-10-13 | Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe | Eugene Sandulenko | |
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070 |