Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-01 | VAR 78 controls platform in HE80+ games. | Travis Howell | |
svn-id: r17881 | |||
2005-05-01 | VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games. | Travis Howell | |
svn-id: r17880 | |||
2005-05-01 | Add extra cases for readdemo. | Travis Howell | |
svn-id: r17879 | |||
2005-05-01 | Use correct safety check. | Travis Howell | |
svn-id: r17878 | |||
2005-05-01 | Add missing safety checks. | Travis Howell | |
svn-id: r17877 | |||
2005-04-30 | cleanup closestPtOnLine | Max Horn | |
svn-id: r17876 | |||
2005-04-30 | Only allocate the actor sorting array once | Max Horn | |
svn-id: r17875 | |||
2005-04-30 | Convert windows path separators before opening wiz files. | Eugene Sandulenko | |
svn-id: r17874 | |||
2005-04-30 | cleanup | Max Horn | |
svn-id: r17873 | |||
2005-04-30 | Reset additional fields | Travis Howell | |
svn-id: r17871 | |||
2005-04-30 | Set sprite id & group number for wizImages. | Travis Howell | |
svn-id: r17870 | |||
2005-04-30 | Add expanded _wizParams used by HE100 games. | Travis Howell | |
Add u32 version variable. svn-id: r17869 | |||
2005-04-30 | Add a few case stubs for moondemo. | Travis Howell | |
svn-id: r17868 | |||
2005-04-30 | Add missing case. | Travis Howell | |
svn-id: r17867 | |||
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell | |
Add Moonbase demo, as testing target only. svn-id: r17866 | |||
2005-04-29 | Several HE100 games (moondemo/soccer2004) allow 1024 local scripts. | Travis Howell | |
svn-id: r17864 | |||
2005-04-29 | Add comment to NES-specifix gfx hack with virtual screens | Eugene Sandulenko | |
svn-id: r17861 | |||
2005-04-29 | Ooops | Travis Howell | |
svn-id: r17860 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-29 | Remove extra whitespace. | Travis Howell | |
svn-id: r17858 | |||
2005-04-29 | pajama3 requires GF_HE_LOCALIZED | Travis Howell | |
Add freddi2 specific filter for (PU1/PU2) prefix in subtitles. svn-id: r17857 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Extract code works will any WriteStream, not just MemoryWriteStream | Max Horn | |
svn-id: r17854 | |||
2005-04-28 | Add Macintosh version of putttime. | Travis Howell | |
svn-id: r17849 | |||
2005-04-28 | Added new handleMouseOver to allow further refactoring of the V2 specific ↵ | Max Horn | |
verb code; added a TODO comment regarding the blast code svn-id: r17848 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-28 | Comment on some MM NES oddity, I hope somebody can explain this :-) | Max Horn | |
svn-id: r17845 | |||
2005-04-27 | Minor cleanup. | Travis Howell | |
svn-id: r17840 | |||
2005-04-27 | Rename function. | Travis Howell | |
svn-id: r17839 | |||
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell | |
svn-id: r17838 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-27 | Correct actor clipping in HE games. | Travis Howell | |
The original games rect clipping was not as strict. svn-id: r17835 | |||
2005-04-27 | Fix comment (copy & paste are evil) | Max Horn | |
svn-id: r17833 | |||
2005-04-27 | Add feature flag for HE games which appear to have localized versions. | Travis Howell | |
Allows accurate filtering of filename in subtitles. svn-id: r17832 | |||
2005-04-27 | Add some basic support for pjgames. | Travis Howell | |
svn-id: r17831 | |||
2005-04-26 | Added a few more comments | Max Horn | |
svn-id: r17829 | |||
2005-04-26 | Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen | Max Horn | |
svn-id: r17828 | |||
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn | |
svn-id: r17826 | |||
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell | |
svn-id: r17825 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵ | Max Horn | |
it now svn-id: r17823 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Comment corrections | Max Horn | |
svn-id: r17820 | |||
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more ↵ | Max Horn | |
appropriate place, and cleaned it up svn-id: r17819 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn | |
svn-id: r17817 | |||
2005-04-26 | Reduce dependencies on saveload.h | Max Horn | |
svn-id: r17816 |