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2005-05-27Added workaround for Sam & Max music issue at the Dino Bungie Memorial. AsTorbjörn Andersson
far as I can telL, the issue was caused by sloppy scripting, though it is of course perfectly possible that it worked with the original interpreter anyway. svn-id: r18270
2005-05-26Add Russian PuttTimeEugene Sandulenko
svn-id: r18269
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵Max Horn
#1208956, but certainly will cause new regressions ;-) svn-id: r18267
2005-05-26Take the font height from the charset header for V3 fonts, too; determine ↵Max Horn
the number of chars for V4/V5 fonts, too svn-id: r18266
2005-05-26Add 'MIDI' chunk to list of known iMuse music chunksMax Horn
svn-id: r18265
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
svn-id: r18264
2005-05-26oopsMax Horn
svn-id: r18263
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-26Be less agressive about re-using trigger slots. This fixes bug #888161,Torbjörn Andersson
hopefully without causing any regressions. svn-id: r18261
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
svn-id: r18260
2005-05-26Properly use operator '%' to compute a queue wrap around, instead of relying ↵Max Horn
on the queue size to be a power of 2 and then abusing the '&' operator svn-id: r18259
2005-05-26Cleanup. (Mostly whitespace.)Torbjörn Andersson
svn-id: r18258
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
svn-id: r18256
2005-05-26Fixed a glitch that could cause the music to stop when Sam & Max wereTorbjörn Andersson
thrown out of Bumpusville. svn-id: r18254
2005-05-26Not used by DOTT scripts.Travis Howell
svn-id: r18253
2005-05-25cleanupMax Horn
svn-id: r18251
2005-05-25Update commentTravis Howell
svn-id: r18250
2005-05-25No other shadowMode settings are used by Sam & Max scripts.Travis Howell
svn-id: r18249
2005-05-25Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methodsMax Horn
svn-id: r18248
2005-05-25WhitespaceMax Horn
svn-id: r18247
2005-05-25abs -> ABS (code unification)Max Horn
svn-id: r18246
2005-05-25Remove left overs and update comment.Travis Howell
svn-id: r18245
2005-05-25Add cyx's patch for:Travis Howell
651077 - SAM: Bad Colors in first Room Applied changes to SCUMM5 games too, which used the same code. svn-id: r18244
2005-05-24removed leftoverGregory Montoir
svn-id: r18243
2005-05-24with the recent _darkenPalette change, this is now unneeded for COMI demoGregory Montoir
svn-id: r18242
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
automagically fixed long time ago does not require hack anymore. svn-id: r18241
2005-05-24Fix for bug #705221 (FT: German ß is too high); based on the CVS logs ↵Max Horn
for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around svn-id: r18240
2005-05-24New MD5s for Mac versionsMax Horn
svn-id: r18239
2005-05-24Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ↵Max Horn
sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version svn-id: r18238
2005-05-23Must use ScummEngine::openFile(), else you get into troubles with the mac ↵Max Horn
versions of some games svn-id: r18237
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵Max Horn
for finding this svn-id: r18236
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able toTorbjörn Andersson
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229
2005-05-23Don't expire roomImage of current room.Travis Howell
svn-id: r18228
2005-05-23Lock altered or file loaded wizImages, to make sure they aren't expired ↵Travis Howell
while in use. Fixes glitches in mustard. svn-id: r18227
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-23Add heverison check, as requested by cyx.Travis Howell
svn-id: r18223
2005-05-22correctionGregory Montoir
svn-id: r18222
2005-05-22'len' is not initialized at this point, but if the purpose is to reset tmp3Torbjörn Andersson
to its original value, this should do just as well. But I don't know where it's used, so I can't really test this. svn-id: r18221
2005-05-22Minor correction.Travis Howell
svn-id: r18219
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-22Sync HE100.Travis Howell
Minor cleanup. svn-id: r18215
2005-05-22Correct array sizes.Travis Howell
Fixes loading game in mustard. svn-id: r18214
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-21Add patch from cyx for:Travis Howell
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207