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author | Travis Howell | 2005-05-25 12:56:23 +0000 |
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committer | Travis Howell | 2005-05-25 12:56:23 +0000 |
commit | 71b484fead865f31e1f51c5fcec395bc3217c9ec (patch) | |
tree | 6bf6096306994206a006f8597fbe80c6dc2b9afa /scumm | |
parent | 83a3507507a71fd1d030d756c5883eb8cd0bcdcc (diff) | |
download | scummvm-rg350-71b484fead865f31e1f51c5fcec395bc3217c9ec.tar.gz scummvm-rg350-71b484fead865f31e1f51c5fcec395bc3217c9ec.tar.bz2 scummvm-rg350-71b484fead865f31e1f51c5fcec395bc3217c9ec.zip |
No other shadowMode settings are used by Sam & Max scripts.
svn-id: r18249
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/costume.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index f06aec4cc8..e939fc4d93 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -469,8 +469,6 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) { masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit)); if (color && !masked) { - // FIXME: Fully implement _shadow_mode.in Sam & Max - // For now, it's enough for transparency. if (_shadow_mode & 0x20) { pcolor = _shadow_table[*dst]; } else { |