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2005-09-26Fix regression when using MIDI in Loom demo.Travis Howell
svn-id: r18881
2005-09-24A few opcode corrections for C64 maniacTravis Howell
svn-id: r18876
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
svn-id: r18875
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-24Update targetsTravis Howell
svn-id: r18871
2005-09-24Remove demo specific targets for HE games.Travis Howell
svn-id: r18870
2005-09-24Remove dummy cases for additional codecs in moonbase.Travis Howell
If added, they should be placed in LogicHE. svn-id: r18869
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
svn-id: r18868
2005-09-24fixed missing actor limbs in racedemo ; shadows are wrong now, but this ↵Gregory Montoir
seems normal as we don't load the xmap resources svn-id: r18867
2005-09-23renamed some HE specific akos fieldsGregory Montoir
svn-id: r18866
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
svn-id: r18863
2005-09-23Fix contributor's name.Eugene Sandulenko
svn-id: r18862
2005-09-22Add reported MM spanishEugene Sandulenko
svn-id: r18861
2005-09-22Fix regression introduced when we split engine constructiors intoEugene Sandulenko
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860
2005-09-22Convert old actor moving states.Travis Howell
svn-id: r18858
2005-09-22Patch #1297829 "Basic Costume Renderer for MM C64"Eugene Sandulenko
svn-id: r18857
2005-09-20Normalize use of DISABLE_SCALERS. Now it really disables all scalersEugene Sandulenko
except essential Normal1x. Also thumbnails get compiled unconditionally so we get them on all platforms, even those which never display them. Sorted out mess brought to sdl backend by epoc maintainer. He misused __SYMBIAN32__ where DISABLE_SCALERS is more appropriate. svn-id: r18850
2005-09-20Implement Feature request #1286150 "Third-party translations". JustEugene Sandulenko
use target_md5=234672e54b4534ac6775 which will be used to pick up alternative target parameters. svn-id: r18848
2005-09-19Fixed bug #1294660, using aquadran's suggested solution.Torbjörn Andersson
svn-id: r18847
2005-09-19OoopsTravis Howell
svn-id: r18846
2005-09-19Switch back to using _paletteMod for the palette adjustment in 32 color ↵Travis Howell
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845
2005-09-18Add md5s of extracted MM NES.Eugene Sandulenko
svn-id: r18843
2005-09-17Add reported MI1 VGA V1.1Eugene Sandulenko
svn-id: r18842
2005-09-17Add bundled Mac snmdemo.Eugene Sandulenko
svn-id: r18836
2005-09-17Remoe unused variableEugene Sandulenko
svn-id: r18835
2005-09-17Make Mac DOTT demo runnable.Eugene Sandulenko
svn-id: r18834
2005-09-16Add Mac Dott demo. Though file substitutes handling needs to be extended toEugene Sandulenko
make it run. svn-id: r18833
2005-09-16Add file substitutions for UK Putt Time release.Eugene Sandulenko
svn-id: r18831
2005-09-16Not actually script 18, but exit script.Travis Howell
svn-id: r18830
2005-09-15I think this fixes bug #1291074, which is a masking glitch in Amiga v5Torbjörn Andersson
games. The mask pointer and maskbit weren't properly updated for the first pixel of each new row. Note that I do not have any of the Amiga games myself, so this fix is based on observing what happens when forcing the PC version of MI2 to use proc3_ami() instead of proc3(). svn-id: r18829
2005-09-14Add UK releases of HE demos.Eugene Sandulenko
svn-id: r18828
2005-09-14Add f4demo from UK putttimeEugene Sandulenko
svn-id: r18827
2005-09-14Add UK release of putt time.Eugene Sandulenko
svn-id: r18825
2005-09-14ZZZZZZZZZZZZZZCCCVS: ↵Travis Howell
---------------------------------------------------------------------- Skip walkbox data in C64 maniac for now. svn-id: r18824
2005-09-14Move the check for >= v5 further up the calling chainJonathan Gray
for deciding whether we want to open an sfxfile. svn-id: r18823
2005-09-14Only try opening SfxFile for >= v5 games.Jonathan Gray
svn-id: r18822
2005-09-14OoopsTravis Howell
svn-id: r18821
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-14Selection screen in C64 maniac works.Travis Howell
svn-id: r18819
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
svn-id: r18818
2005-09-14Fix entry point in C64 maniac.Travis Howell
svn-id: r18817
2005-09-14Fix room object loading in C64 maniac.Travis Howell
svn-id: r18816
2005-09-13Fix for FM-TOWNS Monkey1 detection.Eugene Sandulenko
svn-id: r18815
2005-09-13whitespace fixesEugene Sandulenko
svn-id: r18814
2005-09-13Fix SegaCD detection.Eugene Sandulenko
svn-id: r18813
2005-09-11Add reported games.Eugene Sandulenko
svn-id: r18810
2005-09-11russian indy3Eugene Sandulenko
svn-id: r18808
2005-09-11Add reported indy4 amiga spanish.Eugene Sandulenko
svn-id: r18805
2005-09-09Fix warningTravis Howell
svn-id: r18794
2005-09-09Remove pointless check, exists in all SCUMM6+.Travis Howell
svn-id: r18793