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authorEugene Sandulenko2005-09-22 22:55:01 +0000
committerEugene Sandulenko2005-09-22 22:55:01 +0000
commit81b46b626853516983c9e336f6996c85fbd781d2 (patch)
tree7fea1b8dc0165f897d0cdaa5f962c5736a6a4a30 /scumm
parent2b1d4ef990c0a822da7838aa3261bbb7f48b2fba (diff)
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Fix regression introduced when we split engine constructiors into
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 1787e6b2dd..7914a565cb 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -826,6 +826,8 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_platform(gs.platform),
_substResFileNameIndex(substResFileNameIndex),
_substResFileNameIndexBundle(0),
+ _debugger(0),
+ _currentScript(0xFF), // Let debug() work on init stage
gdi(this),
res(this),
_pauseDialog(0), _mainMenuDialog(0), _versionDialog(0),
@@ -933,7 +935,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_musicEngine = NULL;
_verbs = NULL;
_objs = NULL;
- _debugger = NULL;
_debugFlags = 0;
_sound = NULL;
memset(&vm, 0, sizeof(vm));
@@ -1009,7 +1010,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_scriptOrgPointer = NULL;
_opcode = 0;
vm.numNestedScripts = 0;
- _currentScript = 0;
_curExecScript = 0;
_lastCodePtr = NULL;
_resultVarNumber = 0;