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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-09-28
Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...
Max Horn
2004-09-28
Adjust transitionEffect to work properly for vertically scrolled rooms
Max Horn
2004-09-28
Add puttcircus target. Game is not completable and has major glitches.
Eugene Sandulenko
2004-09-28
NEWS/TODO update; update smooth scrolling comment
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
This one doesn't make sense either...
Max Horn
2004-09-27
Hm, there seems to be no point in subtractig 1 from height/width of these rec...
Max Horn
2004-09-27
Fix endian problems with some HE sound code; also: better code to determine t...
Max Horn
2004-09-27
Revert small part, actor backgrounds were no longer reset.
Travis Howell
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Fix for bug #1035184 (ALL: Transition FX not working anymore)
Max Horn
2004-09-27
Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....
Gregory Montoir
2004-09-27
Looking at my code transformations again, numstrip could in theory become neg...
Max Horn
2004-09-27
cleanup / comments
Max Horn
2004-09-27
Perform some more clipping -- yet another attempt at bug #1033857 :-)
Max Horn
2004-09-27
Correction for roomImages
Travis Howell
2004-09-27
Revert, just made matters worse.
Travis Howell
2004-09-27
tentacle (and maybe others) were reading too far.
Travis Howell
2004-09-27
Revert by bad change and just adjust for BMAP images.
Travis Howell
2004-09-26
Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-26
cleanup
Max Horn
2004-09-26
enums are more efficient than static const ints :-)
Max Horn
2004-09-26
Text clipping in charset renderer was broken in some cases, fixed (this might...
Max Horn
2004-09-26
Comment clarification
Max Horn
2004-09-26
Use enums instead of hard coding assumptions about their values (i.e. 1 in th...
Max Horn
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
Add HE object flag support
Travis Howell
2004-09-26
Fingolfin's suggested fix for the DOTT cursor regression. (The initial
Torbjörn Andersson
2004-09-26
Correction.
Travis Howell
2004-09-26
flag computation makes no sense; the whole thing looks quirky :-/
Max Horn
2004-09-26
Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
Travis Howell
2004-09-26
I think this fixes bug #1034519
Torbjörn Andersson
2004-09-26
Ooops
Travis Howell
2004-09-26
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
Travis Howell
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-26
_shadowPalette should be cleared for SCUMM 7 games too.
Travis Howell
2004-09-26
Always reads the same spot.
Travis Howell
2004-09-26
reorder stuff
Max Horn
2004-09-25
Enable drawWizImage flag 0x2
Travis Howell
2004-09-25
Fix doxygen warnings
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
No longer required
Travis Howell
2004-09-25
Remove leftover
Travis Howell
2004-09-25
cleanup
Max Horn
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Fix compilation.
Eugene Sandulenko
2004-09-25
Turning off V7_SMOOTH_SCROLLING_HACK for now again
Max Horn
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-25
enable WizPolygon rendering, maze in kinddemo is now displayed
Gregory Montoir
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