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2003-05-29cleanupMax Horn
svn-id: r8110
2003-05-29cleanupMax Horn
svn-id: r8109
2003-05-29moved camera stuff to own fileMax Horn
svn-id: r8099
2003-05-29removed obsoleteMax Horn
svn-id: r8098
2003-05-29removed obsoleteMax Horn
svn-id: r8095
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
svn-id: r8092
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
svn-id: r8090
2003-05-29Fxi win32 compileTravis Howell
svn-id: r8089
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume cleanupMax Horn
svn-id: r8087
2003-05-29fixed V2 script freezing (bug #745421)Max Horn
svn-id: r8086
2003-05-29A few small V2 detection/init changesJames Brown
svn-id: r8085
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-29cleanupMax Horn
svn-id: r8072
2003-05-28cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in ↵Max Horn
a slightly different way than we previously supported) svn-id: r8070
2003-05-28Patch #745022: More help in DebuggerMax Horn
svn-id: r8068
2003-05-28modify actor 5 to get kenny in COMI to draw properlyMax Horn
svn-id: r8066
2003-05-28fix actor redraw problems in COMI (and possibly other AKOS games); might ↵Max Horn
cause regressions, though. See also patch #699980 svn-id: r8064
2003-05-28spellingMax Horn
svn-id: r8062
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-05-28const as const can!Max Horn
svn-id: r8058
2003-05-28don't hardcode 50 here, use _numNewNamesMax Horn
svn-id: r8057
2003-05-28cleanupMax Horn
svn-id: r8056
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased ↵Max Horn
NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) svn-id: r8050
2003-05-28copy&paste mistakeMax Horn
svn-id: r8049
2003-05-28cleanup; added hackish fix for bug #744441Max Horn
svn-id: r8048
2003-05-28fixed o2_waitForSentenceMax Horn
svn-id: r8047
2003-05-28Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow ↵Travis Howell
music playback svn-id: r8046
2003-05-28cleanupMax Horn
svn-id: r8044
2003-05-28Fix for bug #744121: Indy3 'Save' button textMax Horn
svn-id: r8041
2003-05-27italian V2 prepositionsMax Horn
svn-id: r8039
2003-05-27Patch #744448: ALL: restoreBG() doesn't always completely remove the maskMax Horn
svn-id: r8038
2003-05-27fixed o8_getStringWidth (should fix bug #741625)Max Horn
svn-id: r8035
2003-05-27increased nut font debug level to 8Max Horn
svn-id: r8034
2003-05-26remove uneeded targetJonathan Gray
svn-id: r8031
2003-05-26don't attempt to play sound on amiga versions of zak/maniacJonathan Gray
svn-id: r8029
2003-05-26Added 'mmamiga' game ID to disable PC speaker emulatorJamieson Christian
svn-id: r8028
2003-05-26tightened hack condition a bitMax Horn
svn-id: r8027
2003-05-26added FIXME commentMax Horn
svn-id: r8026
2003-05-26Fixed shadow variableJamieson Christian
svn-id: r8025
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023
2003-05-26script index starts at 0Max Horn
svn-id: r8021
2003-05-26scumm vars are 32 bit, not 16Max Horn
svn-id: r8020
2003-05-26Fixed a MORONIC oob memory write. Now back to remedial C++ classJamieson Christian
svn-id: r8019
2003-05-26Make _smushProcessFrame volatile (for multi thread access)Max Horn
svn-id: r8016
2003-05-26Fixes possible crashes during music shutdownJamieson Christian
svn-id: r8009
2003-05-26cleanupMax Horn
svn-id: r8007
2003-05-26work around bug #743615Max Horn
svn-id: r8006
2003-05-26SaveLoadEntry is a struct, not a class.Jamieson Christian
Fixes a VC++ warning. svn-id: r8005