diff options
author | Max Horn | 2003-05-29 12:55:28 +0000 |
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committer | Max Horn | 2003-05-29 12:55:28 +0000 |
commit | 1db0f749ca94598ec9a352a84a2ea0e4a248d375 (patch) | |
tree | f419b9a73c1b6368c8dd6cbf3d6af0ca0239a8ae /scumm | |
parent | 48ccc623ac2666177f67f03b039633b28ff827c3 (diff) | |
download | scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.tar.gz scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.tar.bz2 scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.zip |
moved camera stuff to own file
svn-id: r8099
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/camera.cpp | 373 | ||||
-rw-r--r-- | scumm/gfx.cpp | 371 | ||||
-rw-r--r-- | scumm/gfx.h | 21 | ||||
-rw-r--r-- | scumm/intern.h | 8 | ||||
-rw-r--r-- | scumm/module.mk | 1 | ||||
-rw-r--r-- | scumm/scumm.h | 8 |
6 files changed, 405 insertions, 377 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp new file mode 100644 index 0000000000..5e21944ef1 --- /dev/null +++ b/scumm/camera.cpp @@ -0,0 +1,373 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scumm.h" +#include "intern.h" +#include "actor.h" +#include "charset.h" + +void Scumm::setCameraAtEx(int at) { + if (!(_features & GF_AFTER_V7)) { + camera._mode = CM_NORMAL; + camera._cur.x = at; + setCameraAt(at, 0); + camera._movingToActor = false; + } +} + +void Scumm::setCameraAt(int pos_x, int pos_y) { + if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) { + camera._cur.x = pos_x; + } + camera._dest.x = pos_x; + + if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) + camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X); + + if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) + camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X); + + if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT)) { + if (_features & GF_AFTER_V2) + VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8; + else + VAR(VAR_CAMERA_POS_X) = camera._cur.x; + runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); + } + + if (camera._cur.x != camera._last.x && _charset->_hasMask) + stopTalk(); +} + +void Scumm_v7::setCameraAt(int pos_x, int pos_y) { + ScummVM::Point old; + + old = camera._cur; + + camera._cur.x = pos_x; + camera._cur.y = pos_y; + + clampCameraPos(&camera._cur); + + camera._dest = camera._cur; + VAR(VAR_CAMERA_DEST_X) = camera._dest.x; + VAR(VAR_CAMERA_DEST_Y) = camera._dest.y; + + assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); + + if ((camera._cur.x != old.x || camera._cur.y != old.y) + && VAR(VAR_SCROLL_SCRIPT)) { + VAR(VAR_CAMERA_POS_X) = camera._cur.x; + VAR(VAR_CAMERA_POS_Y) = camera._cur.y; + runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); + } +} + +void Scumm::setCameraFollows(Actor *a) { + + int t, i; + + camera._mode = CM_FOLLOW_ACTOR; + camera._follows = a->number; + + if (!a->isInCurrentRoom()) { + startScene(a->getRoom(), 0, 0); + camera._mode = CM_FOLLOW_ACTOR; + camera._cur.x = a->x; + setCameraAt(camera._cur.x, 0); + } + + t = (a->x >> 3); + + if (t - _screenStartStrip < camera._leftTrigger || t - _screenStartStrip > camera._rightTrigger) + setCameraAt(a->x, 0); + + for (i = 1; i < _numActors; i++) { + if (_actors[i].isInCurrentRoom()) + _actors[i].needRedraw = true; + } + runHook(0); +} + +void Scumm_v7::setCameraFollows(Actor *a) { + + byte oldfollow = camera._follows; + int ax, ay; + + camera._follows = a->number; + VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->number; + + if (!a->isInCurrentRoom()) { + startScene(a->getRoom(), 0, 0); + } + + ax = abs(a->x - camera._cur.x); + ay = abs(a->y - camera._cur.y); + + if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2) || ay > (_screenHeight / 2)) { + setCameraAt(a->x, a->y); + } + + if (a->number != oldfollow) + runHook(0); +} + + +void Scumm::clampCameraPos(ScummVM::Point *pt) { + if (pt->x < VAR(VAR_CAMERA_MIN_X)) + pt->x = (short) VAR(VAR_CAMERA_MIN_X); + + if (pt->x > VAR(VAR_CAMERA_MAX_X)) + pt->x = (short) VAR(VAR_CAMERA_MAX_X); + + if (pt->y < VAR(VAR_CAMERA_MIN_Y)) + pt->y = (short) VAR(VAR_CAMERA_MIN_Y); + + if (pt->y > VAR(VAR_CAMERA_MAX_Y)) + pt->y = (short) VAR(VAR_CAMERA_MAX_Y); +} + +void Scumm::moveCamera() { + if (_features & GF_AFTER_V7) { + ScummVM::Point old = camera._cur; + Actor *a = NULL; + + if (camera._follows) { + a = derefActor(camera._follows, "moveCamera"); + if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) || + abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) { + camera._movingToActor = true; + if (VAR(VAR_CAMERA_THRESHOLD_X) == 0) + camera._cur.x = a->x; + if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0) + camera._cur.y = a->y; + clampCameraPos(&camera._cur); + } + } else { + camera._movingToActor = false; + } + + if (camera._movingToActor) { + VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x; + VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y; + } + + assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); + + clampCameraPos(&camera._dest); + + if (camera._cur.x < camera._dest.x) { + camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X); + if (camera._cur.x > camera._dest.x) + camera._cur.x = camera._dest.x; + } + + if (camera._cur.x > camera._dest.x) { + camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X); + if (camera._cur.x < camera._dest.x) + camera._cur.x = camera._dest.x; + } + + if (camera._cur.y < camera._dest.y) { + camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y); + if (camera._cur.y > camera._dest.y) + camera._cur.y = camera._dest.y; + } + + if (camera._cur.y > camera._dest.y) { + camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y); + if (camera._cur.y < camera._dest.y) + camera._cur.y = camera._dest.y; + } + + if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) { + + camera._movingToActor = false; + camera._accel.x = camera._accel.y = 0; + VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0; + } else { + + camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X); + camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y); + + VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100; + VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100; + + if (VAR(VAR_CAMERA_SPEED_X) < 8) + VAR(VAR_CAMERA_SPEED_X) = 8; + + if (VAR(VAR_CAMERA_SPEED_Y) < 8) + VAR(VAR_CAMERA_SPEED_Y) = 8; + + } + + cameraMoved(); + + if (camera._cur.x != old.x || camera._cur.y != old.y) { + VAR(VAR_CAMERA_POS_X) = camera._cur.x; + VAR(VAR_CAMERA_POS_Y) = camera._cur.y; + + if (VAR(VAR_SCROLL_SCRIPT)) + runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); + } + } else { + int pos = camera._cur.x; + int actorx, t; + Actor *a = NULL; + + camera._cur.x &= 0xFFF8; + + if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) { + if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) + camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X); + else + camera._cur.x += 8; + cameraMoved(); + return; + } + + if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) { + if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) + camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X); + else + camera._cur.x -= 8; + cameraMoved(); + return; + } + + if (camera._mode == CM_FOLLOW_ACTOR) { + a = derefActor(camera._follows, "moveCamera"); + + actorx = a->x; + t = (actorx >> 3) - _screenStartStrip; + + if (t < camera._leftTrigger || t > camera._rightTrigger) { + if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) { + if (t > 35) + camera._dest.x = actorx + 80; + if (t < 5) + camera._dest.x = actorx - 80; + } else + camera._movingToActor = true; + } + } + + if (camera._movingToActor) { + a = derefActor(camera._follows, "moveCamera(2)"); + camera._dest.x = a->x; + } + + if (camera._dest.x < VAR(VAR_CAMERA_MIN_X)) + camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X); + + if (camera._dest.x > VAR(VAR_CAMERA_MAX_X)) + camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X); + + if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) { + camera._cur.x = camera._dest.x; + } else { + if (camera._cur.x < camera._dest.x) + camera._cur.x += 8; + if (camera._cur.x > camera._dest.x) + camera._cur.x -= 8; + } + + /* a is set a bit above */ + if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) { + camera._movingToActor = false; + } + + cameraMoved(); + + if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) { + if (_features & GF_AFTER_V2) + VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8; + else + VAR(VAR_CAMERA_POS_X) = camera._cur.x; + runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); + } + } +} + +void Scumm::cameraMoved() { + if (_features & GF_AFTER_V7) { + assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); + } else { + if (camera._cur.x < (_screenWidth / 2)) { + camera._cur.x = (_screenWidth / 2); + } else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) { + camera._cur.x = _roomWidth - (_screenWidth / 2); + } + } + + _screenStartStrip = (camera._cur.x - (_screenWidth / 2)) >> 3; + _screenEndStrip = _screenStartStrip + gdi._numStrips - 1; + + _screenTop = camera._cur.y - (_screenHeight / 2); + if (_features & GF_AFTER_V7) { + + _screenLeft = camera._cur.x - (_screenWidth / 2); + } else { + + _screenLeft = _screenStartStrip << 3; + } + +#ifdef V7_SMOOTH_SCROLLING_HACK + virtscr[0].xstart = _screenLeft; +#else + virtscr[0].xstart = _screenStartStrip << 3; +#endif +} + +void Scumm::panCameraTo(int x, int y) { + camera._dest.x = x; + camera._mode = CM_PANNING; + camera._movingToActor = false; +} + +void Scumm_v7::panCameraTo(int x, int y) { + VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0; + VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x; + VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y; +} + +void Scumm::actorFollowCamera(int act) { + if (!(_features & GF_AFTER_V7)) { + int old; + + /* mi1 compatibilty */ + if (act == 0) { + camera._mode = CM_NORMAL; + camera._follows = 0; + camera._movingToActor = false; + return; + } + + old = camera._follows; + setCameraFollows(derefActor(act, "actorFollowCamera")); + if (camera._follows != old) + runHook(0); + + camera._movingToActor = false; + } +} + diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 34a0cbf060..5c58206687 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -33,26 +33,6 @@ #endif -// If you wan to try buggy hacked smooth scrolling support in The Dig, enable -// the following preprocessor flag by uncommenting it. -// -// Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy. -// Please do not make reports about problems with it - this is only in CVS -// to get it fixed and so that really interested parties can experiment it. -// It is NOT FIT FOR GENERAL USAGE! You have been warned. -// -// Doing this correctly will be quite some more complicated. Basically, with smooth -// scrolling, the virtual screen strips don't match the display screen strips. -// Hence we either have to draw partial strips - but that'd be rather cumbersome. -// Or the much simple (and IMHO more elegant) solution is to simply use a screen pitch -// that is 8 pixel wider than the real screen width, and always draw one strip more than -// needed to the backbuf. This will still require quite some code to be changed but -// should otherwise be relatively easy to understand, and using VirtScreen::pitch -// will actually clean up the code. -// -// #define V7_SMOOTH_SCROLLING_HACK - - enum { kScrolltime = 500, // ms scrolling is supposed to take kPictureDelay = 20 @@ -2005,357 +1985,6 @@ void Gdi::unkDecode11(byte *dst, const byte *src, int height) { #undef READ_256BIT #pragma mark - -#pragma mark --- Camera --- -#pragma mark - - -void Scumm::setCameraAtEx(int at) { - if (!(_features & GF_AFTER_V7)) { - camera._mode = CM_NORMAL; - camera._cur.x = at; - setCameraAt(at, 0); - camera._movingToActor = false; - } -} - -void Scumm::setCameraAt(int pos_x, int pos_y) { - if (_features & GF_AFTER_V7) { - ScummVM::Point old; - - old = camera._cur; - - camera._cur.x = pos_x; - camera._cur.y = pos_y; - - clampCameraPos(&camera._cur); - - camera._dest = camera._cur; - VAR(VAR_CAMERA_DEST_X) = camera._dest.x; - VAR(VAR_CAMERA_DEST_Y) = camera._dest.y; - - assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); - - if ((camera._cur.x != old.x || camera._cur.y != old.y) - && VAR(VAR_SCROLL_SCRIPT)) { - VAR(VAR_CAMERA_POS_X) = camera._cur.x; - VAR(VAR_CAMERA_POS_Y) = camera._cur.y; - runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); - } - } else { - - if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) { - camera._cur.x = pos_x; - } - camera._dest.x = pos_x; - - if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) - camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X); - - if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) - camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X); - - if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT)) { - if (_features & GF_AFTER_V2) - VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8; - else - VAR(VAR_CAMERA_POS_X) = camera._cur.x; - runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); - } - - if (camera._cur.x != camera._last.x && _charset->_hasMask) - stopTalk(); - } -} - -void Scumm::setCameraFollows(Actor *a) { - - if (_features & GF_AFTER_V7) { - byte oldfollow = camera._follows; - int ax, ay; - - camera._follows = a->number; - VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->number; - - if (!a->isInCurrentRoom()) { - startScene(a->getRoom(), 0, 0); - } - - ax = abs(a->x - camera._cur.x); - ay = abs(a->y - camera._cur.y); - - if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2) || ay > (_screenHeight / 2)) { - setCameraAt(a->x, a->y); - } - - if (a->number != oldfollow) - runHook(0); - } else { - int t, i; - - camera._mode = CM_FOLLOW_ACTOR; - camera._follows = a->number; - - if (!a->isInCurrentRoom()) { - startScene(a->getRoom(), 0, 0); - camera._mode = CM_FOLLOW_ACTOR; - camera._cur.x = a->x; - setCameraAt(camera._cur.x, 0); - } - - t = (a->x >> 3); - - if (t - _screenStartStrip < camera._leftTrigger || t - _screenStartStrip > camera._rightTrigger) - setCameraAt(a->x, 0); - - for (i = 1; i < _numActors; i++) { - if (_actors[i].isInCurrentRoom()) - _actors[i].needRedraw = true; - } - runHook(0); - } -} - -void Scumm::clampCameraPos(ScummVM::Point *pt) { - if (pt->x < VAR(VAR_CAMERA_MIN_X)) - pt->x = (short) VAR(VAR_CAMERA_MIN_X); - - if (pt->x > VAR(VAR_CAMERA_MAX_X)) - pt->x = (short) VAR(VAR_CAMERA_MAX_X); - - if (pt->y < VAR(VAR_CAMERA_MIN_Y)) - pt->y = (short) VAR(VAR_CAMERA_MIN_Y); - - if (pt->y > VAR(VAR_CAMERA_MAX_Y)) - pt->y = (short) VAR(VAR_CAMERA_MAX_Y); -} - -void Scumm::moveCamera() { - if (_features & GF_AFTER_V7) { - ScummVM::Point old = camera._cur; - Actor *a = NULL; - - if (camera._follows) { - a = derefActor(camera._follows, "moveCamera"); - if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) || - abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) { - camera._movingToActor = true; - if (VAR(VAR_CAMERA_THRESHOLD_X) == 0) - camera._cur.x = a->x; - if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0) - camera._cur.y = a->y; - clampCameraPos(&camera._cur); - } - } else { - camera._movingToActor = false; - } - - if (camera._movingToActor) { - VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x; - VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y; - } - - assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); - - clampCameraPos(&camera._dest); - - if (camera._cur.x < camera._dest.x) { - camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X); - if (camera._cur.x > camera._dest.x) - camera._cur.x = camera._dest.x; - } - - if (camera._cur.x > camera._dest.x) { - camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X); - if (camera._cur.x < camera._dest.x) - camera._cur.x = camera._dest.x; - } - - if (camera._cur.y < camera._dest.y) { - camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y); - if (camera._cur.y > camera._dest.y) - camera._cur.y = camera._dest.y; - } - - if (camera._cur.y > camera._dest.y) { - camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y); - if (camera._cur.y < camera._dest.y) - camera._cur.y = camera._dest.y; - } - - if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) { - - camera._movingToActor = false; - camera._accel.x = camera._accel.y = 0; - VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0; - } else { - - camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X); - camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y); - - VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100; - VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100; - - if (VAR(VAR_CAMERA_SPEED_X) < 8) - VAR(VAR_CAMERA_SPEED_X) = 8; - - if (VAR(VAR_CAMERA_SPEED_Y) < 8) - VAR(VAR_CAMERA_SPEED_Y) = 8; - - } - - cameraMoved(); - - if (camera._cur.x != old.x || camera._cur.y != old.y) { - VAR(VAR_CAMERA_POS_X) = camera._cur.x; - VAR(VAR_CAMERA_POS_Y) = camera._cur.y; - - if (VAR(VAR_SCROLL_SCRIPT)) - runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); - } - } else { - int pos = camera._cur.x; - int actorx, t; - Actor *a = NULL; - - camera._cur.x &= 0xFFF8; - - if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) { - if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) - camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X); - else - camera._cur.x += 8; - cameraMoved(); - return; - } - - if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) { - if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) - camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X); - else - camera._cur.x -= 8; - cameraMoved(); - return; - } - - if (camera._mode == CM_FOLLOW_ACTOR) { - a = derefActor(camera._follows, "moveCamera"); - - actorx = a->x; - t = (actorx >> 3) - _screenStartStrip; - - if (t < camera._leftTrigger || t > camera._rightTrigger) { - if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) { - if (t > 35) - camera._dest.x = actorx + 80; - if (t < 5) - camera._dest.x = actorx - 80; - } else - camera._movingToActor = true; - } - } - - if (camera._movingToActor) { - a = derefActor(camera._follows, "moveCamera(2)"); - camera._dest.x = a->x; - } - - if (camera._dest.x < VAR(VAR_CAMERA_MIN_X)) - camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X); - - if (camera._dest.x > VAR(VAR_CAMERA_MAX_X)) - camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X); - - if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) { - camera._cur.x = camera._dest.x; - } else { - if (camera._cur.x < camera._dest.x) - camera._cur.x += 8; - if (camera._cur.x > camera._dest.x) - camera._cur.x -= 8; - } - - /* a is set a bit above */ - if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) { - camera._movingToActor = false; - } - - cameraMoved(); - - if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) { - if (_features & GF_AFTER_V2) - VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8; - else - VAR(VAR_CAMERA_POS_X) = camera._cur.x; - runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); - } - } -} - -void Scumm::cameraMoved() { - if (_features & GF_AFTER_V7) { - assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); - } else { - if (camera._cur.x < (_screenWidth / 2)) { - camera._cur.x = (_screenWidth / 2); - } else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) { - camera._cur.x = _roomWidth - (_screenWidth / 2); - } - } - - _screenStartStrip = (camera._cur.x - (_screenWidth / 2)) >> 3; - _screenEndStrip = _screenStartStrip + gdi._numStrips - 1; - - _screenTop = camera._cur.y - (_screenHeight / 2); - if (_features & GF_AFTER_V7) { - - _screenLeft = camera._cur.x - (_screenWidth / 2); - } else { - - _screenLeft = _screenStartStrip << 3; - } - -#ifdef V7_SMOOTH_SCROLLING_HACK - virtscr[0].xstart = _screenLeft; -#else - virtscr[0].xstart = _screenStartStrip << 3; -#endif -} - -void Scumm::panCameraTo(int x, int y) { - if (_features & GF_AFTER_V7) { - - VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0; - VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x; - VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y; - } else { - - camera._dest.x = x; - camera._mode = CM_PANNING; - camera._movingToActor = false; - } -} - -void Scumm::actorFollowCamera(int act) { - if (!(_features & GF_AFTER_V7)) { - int old; - - /* mi1 compatibilty */ - if (act == 0) { - camera._mode = CM_NORMAL; - camera._follows = 0; - camera._movingToActor = false; - return; - } - - old = camera._follows; - setCameraFollows(derefActor(act, "actorFollowCamera")); - if (camera._follows != old) - runHook(0); - - camera._movingToActor = false; - } -} - -#pragma mark - #pragma mark --- Transition effects --- #pragma mark - diff --git a/scumm/gfx.h b/scumm/gfx.h index 5c49d27e22..0d54389a90 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -170,4 +170,25 @@ public: }; }; + +// If you wan to try buggy hacked smooth scrolling support in The Dig, enable +// the following preprocessor flag by uncommenting it. +// +// Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy. +// Please do not make reports about problems with it - this is only in CVS +// to get it fixed and so that really interested parties can experiment it. +// It is NOT FIT FOR GENERAL USAGE! You have been warned. +// +// Doing this correctly will be quite some more complicated. Basically, with smooth +// scrolling, the virtual screen strips don't match the display screen strips. +// Hence we either have to draw partial strips - but that'd be rather cumbersome. +// Or the much simple (and IMHO more elegant) solution is to simply use a screen pitch +// that is 8 pixel wider than the real screen width, and always draw one strip more than +// needed to the backbuf. This will still require quite some code to be changed but +// should otherwise be relatively easy to understand, and using VirtScreen::pitch +// will actually clean up the code. +// +// #define V7_SMOOTH_SCROLLING_HACK + + #endif diff --git a/scumm/intern.h b/scumm/intern.h index 3db728ebb1..efd16eb17f 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -520,9 +520,13 @@ public: protected: virtual void setupScummVars(); + + virtual void setCameraAt(int pos_x, int pos_y); + virtual void panCameraTo(int x, int y); + virtual void setCameraFollows(Actor *a); }; -class Scumm_v8 : public Scumm_v6 { +class Scumm_v8 : public Scumm_v7 { protected: typedef void (Scumm_v8::*OpcodeProcV8)(); struct OpcodeEntryV8 { @@ -533,7 +537,7 @@ protected: const OpcodeEntryV8 *_opcodesV8; public: - Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {} + Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v7(detector, syst) {} protected: virtual void setupOpcodes(); diff --git a/scumm/module.mk b/scumm/module.mk index 33e2efb282..eb616d2bd3 100644 --- a/scumm/module.mk +++ b/scumm/module.mk @@ -6,6 +6,7 @@ SCUMM_OBJS = \ scumm/base-costume.o \ scumm/boxes.o \ scumm/bundle.o \ + scumm/camera.o \ scumm/charset.o \ scumm/costume.o \ scumm/debugger.o \ diff --git a/scumm/scumm.h b/scumm/scumm.h index bfc801a034..2b9f208049 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -736,7 +736,6 @@ protected: void processActors(); void processUpperActors(); int getActorFromPos(int x, int y); - void actorFollowCamera(int act); bool isCostumeInUse(int i); @@ -820,10 +819,11 @@ protected: void moveCamera(); void cameraMoved(); void setCameraAtEx(int at); - void setCameraAt(int pos_x, int pos_y); - void panCameraTo(int x, int y); - void setCameraFollows(Actor *a); + virtual void setCameraAt(int pos_x, int pos_y); + virtual void panCameraTo(int x, int y); + virtual void setCameraFollows(Actor *a); void clampCameraPos(ScummVM::Point *pt); + void actorFollowCamera(int act); const byte *getPalettePtr(); void setupEGAPalette(); |