aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-11Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵Max Horn
to incorrect vtable access svn-id: r11587
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11An 'Cancel' button is pointless for errors.Travis Howell
svn-id: r11565
2003-12-10Removed #include "midiparser.h". It was only there for the early Humongeous ↵Jamieson Christian
XMIDI hacks. svn-id: r11557
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539
2003-12-09Fixed bug with Ben's animation disappearing at max horizontal speed.Eugene Sandulenko
svn-id: r11537
2003-12-09Add preliminary support for Mac FT demo insane.Eugene Sandulenko
svn-id: r11536
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08fixed warningsPaweł Kołodziejski
svn-id: r11529
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527
2003-12-06potential fix for bug #830106 (ugly)Max Horn
svn-id: r11525
2003-12-06regression fix (bug #855313)Max Horn
svn-id: r11524
2003-12-06Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵Max Horn
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
svn-id: r11522
2003-12-06fix alloc/freePaweł Kołodziejski
svn-id: r11517
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11516
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11515
2003-12-06oops.Eugene Sandulenko
svn-id: r11510
2003-12-06Make FT DOS demo happy with INSANE precompiled.Eugene Sandulenko
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-12-05Amiga Zak McKracken sound update from tsuteiuQTravis Howell
svn-id: r11498
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-12-03Add fix for annoying costume warning in FT, part of patch #853099Travis Howell
svn-id: r11481
2003-12-02TypoTravis Howell
svn-id: r11476
2003-12-02Added memory auto-configuration on PalmOS for better speed and compatibilityChris Apers
svn-id: r11472
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01don't do a global import of namespace GUIMax Horn
svn-id: r11451
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-29don't see why we shouldn't just always call Sound::stopAllSounds just before ↵Max Horn
loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports) svn-id: r11426
2003-11-29cleanupMax Horn
svn-id: r11425
2003-11-29startCDTimer() is already being invoked by pauseSounds(false)Max Horn
svn-id: r11424
2003-11-29new savegame version: store actor pan data; store Audio CD playback status ↵Max Horn
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423
2003-11-29added API to query CD playback status; renamed AudioCDManager methodsMax Horn
svn-id: r11422
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵Max Horn
may be reused by other engines in the future svn-id: r11421
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-28reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser ↵Max Horn
remembers the scroll position -> improved user experience svn-id: r11415
2003-11-28cleanupMax Horn
svn-id: r11414
2003-11-26More $Header$ stuffTorbjörn Andersson
svn-id: r11372
2003-11-26Attempt to add standard CVS header. Let's see if this works...Torbjörn Andersson
svn-id: r11371
2003-11-26Update commenyTravis Howell
svn-id: r11369
2003-11-26This is how original version handled bypass.Travis Howell
svn-id: r11368
2003-11-23added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room ↵Paweł Kołodziejski
layer after change room svn-id: r11356
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
svn-id: r11355
2003-11-20OoopsTravis Howell
svn-id: r11351
2003-11-18revert use of GF_DEMO in Humongous games fixing several problemsJonathan Gray
svn-id: r11345