Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-13 | o first scene is completable, although it seems to me that enemy moving | Eugene Sandulenko | |
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | o Fixed playback. Now you see Ben falling | Eugene Sandulenko | |
o Next batch of enemy code implemented o Cleanup svn-id: r11595 | |||
2003-12-11 | Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵ | Max Horn | |
to incorrect vtable access svn-id: r11587 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-11 | An 'Cancel' button is pointless for errors. | Travis Howell | |
svn-id: r11565 | |||
2003-12-10 | Removed #include "midiparser.h". It was only there for the early Humongeous ↵ | Jamieson Christian | |
XMIDI hacks. svn-id: r11557 | |||
2003-12-10 | o Cleanup | Eugene Sandulenko | |
o Enemies' bikes started to show svn-id: r11548 | |||
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian | |
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539 | |||
2003-12-09 | Fixed bug with Ben's animation disappearing at max horizontal speed. | Eugene Sandulenko | |
svn-id: r11537 | |||
2003-12-09 | Add preliminary support for Mac FT demo insane. | Eugene Sandulenko | |
svn-id: r11536 | |||
2003-12-08 | Now Ben is visible, but kicking animation because of some bug is not visible | Eugene Sandulenko | |
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531 | |||
2003-12-08 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11529 | |||
2003-12-08 | First INSANE scene started to show up things. Actually you can control | Eugene Sandulenko | |
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527 | |||
2003-12-06 | potential fix for bug #830106 (ugly) | Max Horn | |
svn-id: r11525 | |||
2003-12-06 | regression fix (bug #855313) | Max Horn | |
svn-id: r11524 | |||
2003-12-06 | Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵ | Max Horn | |
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523 | |||
2003-12-06 | Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup | Max Horn | |
svn-id: r11522 | |||
2003-12-06 | fix alloc/free | Paweł Kołodziejski | |
svn-id: r11517 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11516 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11515 | |||
2003-12-06 | oops. | Eugene Sandulenko | |
svn-id: r11510 | |||
2003-12-06 | Make FT DOS demo happy with INSANE precompiled. | Eugene Sandulenko | |
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509 | |||
2003-12-06 | Preliminary support for FT INSANE is added. To enable the code define | Eugene Sandulenko | |
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507 | |||
2003-12-05 | Amiga Zak McKracken sound update from tsuteiuQ | Travis Howell | |
svn-id: r11498 | |||
2003-12-05 | Add keyboard support for derby in FT and cannon battle in COMI, patch #853099 | Travis Howell | |
svn-id: r11496 | |||
2003-12-03 | Add fix for annoying costume warning in FT, part of patch #853099 | Travis Howell | |
svn-id: r11481 | |||
2003-12-02 | Typo | Travis Howell | |
svn-id: r11476 | |||
2003-12-02 | Added memory auto-configuration on PalmOS for better speed and compatibility | Chris Apers | |
svn-id: r11472 | |||
2003-12-02 | Backwards compatbility | Travis Howell | |
svn-id: r11459 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-12-01 | don't do a global import of namespace GUI | Max Horn | |
svn-id: r11451 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-29 | don't see why we shouldn't just always call Sound::stopAllSounds just before ↵ | Max Horn | |
loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports) svn-id: r11426 | |||
2003-11-29 | cleanup | Max Horn | |
svn-id: r11425 | |||
2003-11-29 | startCDTimer() is already being invoked by pauseSounds(false) | Max Horn | |
svn-id: r11424 | |||
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status ↵ | Max Horn | |
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423 | |||
2003-11-29 | added API to query CD playback status; renamed AudioCDManager methods | Max Horn | |
svn-id: r11422 | |||
2003-11-29 | moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵ | Max Horn | |
may be reused by other engines in the future svn-id: r11421 | |||
2003-11-28 | game targets can now have a base filename different from the target name; ↵ | Max Horn | |
misc tweaks svn-id: r11417 | |||
2003-11-28 | reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser ↵ | Max Horn | |
remembers the scroll position -> improved user experience svn-id: r11415 | |||
2003-11-28 | cleanup | Max Horn | |
svn-id: r11414 | |||
2003-11-26 | More $Header$ stuff | Torbjörn Andersson | |
svn-id: r11372 | |||
2003-11-26 | Attempt to add standard CVS header. Let's see if this works... | Torbjörn Andersson | |
svn-id: r11371 | |||
2003-11-26 | Update commeny | Travis Howell | |
svn-id: r11369 | |||
2003-11-26 | This is how original version handled bypass. | Travis Howell | |
svn-id: r11368 | |||
2003-11-23 | added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room ↵ | Paweł Kołodziejski | |
layer after change room svn-id: r11356 | |||
2003-11-23 | fix / hack for actor costume gfx glitches in scumm v1 games | Paweł Kołodziejski | |
svn-id: r11355 | |||
2003-11-20 | Ooops | Travis Howell | |
svn-id: r11351 | |||
2003-11-18 | revert use of GF_DEMO in Humongous games fixing several problems | Jonathan Gray | |
svn-id: r11345 |