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authorEugene Sandulenko2003-12-09 04:08:31 +0000
committerEugene Sandulenko2003-12-09 04:08:31 +0000
commit1a0134aba30f03ea23add94e91d350c630df2070 (patch)
tree232a7df465222770eddb04c9c3c35096272e6ee5 /scumm
parentf8192d9ce556c7823af90a3e85f12a59014963d1 (diff)
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Add preliminary support for Mac FT demo insane.
svn-id: r11536
Diffstat (limited to 'scumm')
-rw-r--r--scumm/smush/insane.cpp93
1 files changed, 90 insertions, 3 deletions
diff --git a/scumm/smush/insane.cpp b/scumm/smush/insane.cpp
index c4e7792d58..15f02e04ad 100644
--- a/scumm/smush/insane.cpp
+++ b/scumm/smush/insane.cpp
@@ -1361,13 +1361,14 @@ void Insane::blah(void) {
if (!smlayer_isSoundRunning(87))
smlayer_startSound1(87);
+ _scumm->_sound->processSoundQues();
+
_scumm->parseEvents();
_scumm->processKbd();
_scumm->setActorRedrawFlags();
_scumm->resetActorBgs();
_scumm->processActors();
- _scumm->_sound->processSoundQues();
_scumm->drawDirtyScreenParts();
_scumm->_system->update_screen();
@@ -1487,6 +1488,10 @@ void Insane::readState(void) {
_actor[0].inventory[INV_DUST] = readArray(_numberArray, 55) != 0; // Dust
_actor[0].inventory[INV_HAND] = 1; // Boot
_actor[0].inventory[INV_BOOT] = 1; // Hand
+
+ for (int i = 0; i < 7; i++) // PATCH
+ _actor[0].inventory[i] = 1;
+
_smlayer_room = readArray(_numberArray, 320);
_smlayer_room2 = readArray(_numberArray, 321);
_val55d = readArray(_numberArray, 322);
@@ -2704,8 +2709,87 @@ void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, int32 curFrame, int32 maxFrame) {
- // FIXME: implement
- warning("stub Insane::postCase12(...)");
+ if (_actor[1].y <= 200) {
+ initScene(3);
+ _actor[1].y = 200;
+
+ switch (_currEnemy) {
+ case EN_ROTT2:
+ actorsReaction(true);
+
+ if (_enemy[1].field_8 <= 1)
+ prepareScenePropScene(scenePropIdx[32], 0, 1);
+ else
+ prepareScenePropScene(scenePropIdx[33], 0, 1);
+ break;
+ case EN_ROTT3:
+ actorsReaction(true);
+
+ if (_enemy[1].field_8 <= 1)
+ prepareScenePropScene(scenePropIdx[25], 0, 1);
+ break;
+ case EN_VULTF1:
+ actorsReaction(true);
+
+ if (_enemy[1].field_8 <= 1)
+ prepareScenePropScene(scenePropIdx[2], 0, 1);
+ break;
+ case EN_VULTF2:
+ actorsReaction(true);
+
+ if (_enemy[1].field_8 <= 1)
+ prepareScenePropScene(scenePropIdx[9], 0, 1);
+ else
+ prepareScenePropScene(scenePropIdx[16], 0, 1);
+ break;
+ case EN_VULTM2:
+ actorsReaction(true);
+
+ prepareScenePropScene(scenePropIdx[18], 0, 1);
+ _val39_ = false;
+ break;
+ case EN_TORQUE:
+ actorsReaction(false);
+ setWordInString(_numberArray, 1, _val51d);
+ smush_setToFinish();
+ break;
+ case EN_ROTT1:
+ case EN_VULTM1:
+ case EN_CAVEFISH:
+ default:
+ actorsReaction(true);
+ break;
+ }
+ } else {
+ switch (_currEnemy) {
+ case EN_VULTM2:
+ if (_enemy[EN_VULTM2].field_8 <= 1)
+ actorsReaction(false);
+ else
+ actorsReaction(true);
+ break;
+ case EN_TORQUE:
+ actorsReaction(false);
+ if (_actor[1].y != 300)
+ prepareScenePropScene(scenePropIdx[57], 1, 0);
+ break;
+ default:
+ actorsReaction(true);
+ }
+ _actor[1].y -= (_actor[1].y - 200) / 20 + 1;
+ }
+
+ checkEnemyLoose(false);
+
+ if (curFrame == 0)
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+
+ if (curFrame >= maxFrame)
+ smush_rewindCurrentSan(1088, -1, -1);
+
+ _val119_ = 0;
+ _val120_ = 0;
+ _continueFrame = curFrame;
}
void Insane::postCase23(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -5333,6 +5417,9 @@ void Insane::smush_setupSanFile(const char *filename, int32 offset) {
debug(0, "smush_setupSanFile(%s, %d)", filename, offset);
_player->seekSan(filename, _scumm->getGameDataPath(), offset);
+
+ _scumm->_imuseDigital->pause(false);
+ _scumm->_sound->pauseBundleMusic(false);
}
}