Age | Commit message (Expand) | Author |
2003-04-21 | ops | Paweł Kołodziejski |
2003-04-21 | added o2_ifClassOfIs opcode | Paweł Kołodziejski |
2003-04-21 | added partialy o2_doSentence opcode | Paweł Kołodziejski |
2003-04-21 | Another half-assed stub, this time for o2_printEgo | James Brown |
2003-04-21 | added o2_resourceRoutines opcode | Paweł Kołodziejski |
2003-04-21 | More V2 opcode work | Paweł Kołodziejski |
2003-04-21 | arrgh (revert) | Paweł Kołodziejski |
2003-04-21 | fixes for v3 broken by v2 | Paweł Kołodziejski |
2003-04-21 | some next changes | Paweł Kołodziejski |
2003-04-21 | added o2_drawObject opcode | Paweł Kołodziejski |
2003-04-21 | added some v2 vars | Paweł Kołodziejski |
2003-04-21 | changes for v2 resources | Paweł Kołodziejski |
2003-04-21 | some changes in v2 variables | Paweł Kołodziejski |
2003-04-21 | Fix option dialogs for WinCE | Nicolas Bacca |
2003-04-21 | added opcode for setting actor color palette in o2_actorSet() | Paweł Kołodziejski |
2003-04-21 | fixed object flags, it's right shifted half byte | Paweł Kołodziejski |
2003-04-21 | add readFile stub | Jonathan Gray |
2003-04-21 | opcode bd is stopObjectCode in the humongous games | Jonathan Gray |
2003-04-20 | fixed building object tables (now I understand) | Paweł Kołodziejski |
2003-04-20 | added loading global objects states for v2 | Paweł Kołodziejski |
2003-04-20 | Oops, missed a variable read in o2_actorSet | James Brown |
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown |
2003-04-20 | Better o2_actorSet stuff | James Brown |
2003-04-20 | o2_actorSet stubs | James Brown |
2003-04-20 | V2 only reads one byte for variable number | James Brown |
2003-04-20 | V1/V2 charsets are internal, so we have no load function (yet) | James Brown |
2003-04-20 | next two missed opcodes, ah :) | Paweł Kołodziejski |
2003-04-20 | Dump Scumm error() to debugger | James Brown |
2003-04-20 | forgot it | Paweł Kołodziejski |
2003-04-20 | added initial v2 opcode table | Paweł Kołodziejski |
2003-04-20 | add opcode e4 stub that I meant to add some time ago | Jonathan Gray |
2003-04-20 | work around strange problem that breaks fbpack when _showStack is a bool... | Jonathan Gray |
2003-04-20 | case 131 of verbOps pops in the humongous games | Jonathan Gray |
2003-04-20 | add stack tracing option to debugger | Jonathan Gray |
2003-04-20 | add script hex dumping option to debugger | Jonathan Gray |
2003-04-20 | close bundle files when changing discs in comi | Jonathan Gray |
2003-04-19 | fix for pass (revert changes) | Paweł Kołodziejski |
2003-04-19 | Revised fix to bug [666187] DOTT: Coffee music never stops | Jamieson Christian |
2003-04-19 | ignorePakCols, should be used for ega games, why not for amiga? i don't see d... | Paweł Kołodziejski |
2003-04-18 | some changes for indy ega | Paweł Kołodziejski |
2003-04-18 | fixed stupid bug | Paweł Kołodziejski |
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ... | Paweł Kołodziejski |
2003-04-18 | Fix for bug [666187] DOTT: Coffee music never stops | Jamieson Christian |
2003-04-16 | fixed actor palette for nonblocked games | Paweł Kołodziejski |
2003-04-16 | a little fix for costumes, still wrong | Paweł Kołodziejski |
2003-04-14 | changes in costumes offsets, still wrong | Paweł Kołodziejski |
2003-04-13 | shouldn't be increased to next search object ? | Paweł Kołodziejski |
2003-04-13 | this seems to be needed for loomdemo (and loom?), too | Max Horn |
2003-04-13 | img and imgh should be readed from offset +2, but i'm not sure about imptr (i... | Paweł Kołodziejski |
2003-04-13 | added specific opcodes for indy ega same as at indy 256, and dummy opcode for... | Paweł Kołodziejski |