Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-23 | for whatever reason hev7 gives us a 244 for quit instead of 160 | Jonathan Gray | |
svn-id: r14017 | |||
2004-06-23 | Typo | Travis Howell | |
svn-id: r14016 | |||
2004-06-23 | this still needs to be sorted out properly but it seems the majority of ↵ | Jonathan Gray | |
cases use 0 not 255 need to distinguish which in future... svn-id: r14014 | |||
2004-06-23 | fbear always uses a transparency colour of 5 in codec 16 | Jonathan Gray | |
svn-id: r14013 | |||
2004-06-23 | Positive values are only used in DOS version of fbear. | Travis Howell | |
svn-id: r14012 | |||
2004-06-23 | Fix room changing in HE7 games. | Travis Howell | |
svn-id: r14011 | |||
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell | |
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010 | |||
2004-06-23 | use the correct transparency colour for akos codec 16 with hev7 | Jonathan Gray | |
svn-id: r14009 | |||
2004-06-23 | Fixed FT, so battles are not so ridiculously easy as before. Now match original | Eugene Sandulenko | |
svn-id: r14007 | |||
2004-06-23 | Enable some sound support in HE7 games. | Travis Howell | |
svn-id: r14006 | |||
2004-06-23 | oops. Forgot to remove debug output and rename resource type. | Eugene Sandulenko | |
svn-id: r14004 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-22 | HE v7.0+ resources finally fixed | Eugene Sandulenko | |
svn-id: r14001 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 | |||
2004-06-21 | dont wait for end of stream while playing insane | Paweł Kołodziejski | |
svn-id: r13998 | |||
2004-06-21 | call imuse directly | Paweł Kołodziejski | |
svn-id: r13997 | |||
2004-06-21 | More HE v7.0+ resource fixes. | Eugene Sandulenko | |
Make puttdemo.win runnable again. svn-id: r13994 | |||
2004-06-21 | increased audio buffer to solve scuttering problems | Paweł Kołodziejski | |
svn-id: r13993 | |||
2004-06-21 | Leave as warning for now | Travis Howell | |
svn-id: r13992 | |||
2004-06-21 | fixed status of sounds for stream2 | Paweł Kołodziejski | |
svn-id: r13991 | |||
2004-06-21 | Add some missing code | Travis Howell | |
svn-id: r13990 | |||
2004-06-20 | changed check to _insaneRunning | Paweł Kołodziejski | |
svn-id: r13986 | |||
2004-06-20 | Rewrote 3DO graphics decoders to more C-like syntax. | Eugene Sandulenko | |
svn-id: r13985 | |||
2004-06-20 | missed changes | Paweł Kołodziejski | |
svn-id: r13984 | |||
2004-06-20 | added exception for insane sounds to prevent deadlock | Paweł Kołodziejski | |
svn-id: r13983 | |||
2004-06-20 | Fix compilation | Eugene Sandulenko | |
svn-id: r13981 | |||
2004-06-20 | what was that ? | Paweł Kołodziejski | |
svn-id: r13980 | |||
2004-06-20 | stop track after stream is reach end | Paweł Kołodziejski | |
svn-id: r13978 | |||
2004-06-20 | moved sound calls to the same smush thread with others sounds | Paweł Kołodziejski | |
svn-id: r13977 | |||
2004-06-20 | better check if track is used | Paweł Kołodziejski | |
svn-id: r13976 | |||
2004-06-20 | i wanted 16 not 24 | Paweł Kołodziejski | |
svn-id: r13975 | |||
2004-06-20 | trackOffset is obsolote, added few debugs, added flush sounds while smush ↵ | Paweł Kołodziejski | |
plying to prevent overload tracks svn-id: r13974 | |||
2004-06-20 | Didn't need to split it after all. | Travis Howell | |
svn-id: r13973 | |||
2004-06-20 | fix for not finding sample | Paweł Kołodziejski | |
svn-id: r13970 | |||
2004-06-19 | some optimisations | Paweł Kołodziejski | |
svn-id: r13969 | |||
2004-06-19 | moved a bit | Paweł Kołodziejski | |
svn-id: r13968 | |||
2004-06-19 | chnaged fps in imuse digi to dynamic param | Paweł Kołodziejski | |
svn-id: r13967 | |||
2004-06-19 | that was very bad | Paweł Kołodziejski | |
svn-id: r13966 | |||
2004-06-19 | correct for last commit, changed dummy reads to seek | Paweł Kołodziejski | |
svn-id: r13965 | |||
2004-06-19 | removed unused code | Paweł Kołodziejski | |
svn-id: r13964 | |||
2004-06-19 | experimental fix for expired sounds | Paweł Kołodziejski | |
svn-id: r13963 | |||
2004-06-14 | The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly | Torbjörn Andersson | |
during the black-and-white "Alfred Hitchcock Presents" style part of the intro. I think this is the correct fix for it, but I could be wrong... svn-id: r13958 | |||
2004-06-13 | Applied my suggested fix for bug #960674, now that Fingolfin has had the | Torbjörn Andersson | |
chance to look at it. svn-id: r13957 | |||
2004-06-07 | 7.0+ HE games have additional indexes. So read it. | Eugene Sandulenko | |
svn-id: r13945 | |||
2004-06-06 | verbOps differences are minor, so merge back in. | Travis Howell | |
svn-id: r13943 | |||
2004-06-06 | Ooops, kept wrong line. | Travis Howell | |
svn-id: r13942 | |||
2004-06-06 | puttdemo doesn't need HE specific opcodes. | Travis Howell | |
actorOps case 225 isn't need for HE, was left over from scumm6. No need to check for invalid cases, since earlier HE game didn't use those cases. svn-id: r13941 | |||
2004-06-06 | ActorOps case 219 exists in earlier HE games too. | Travis Howell | |
svn-id: r13940 | |||
2004-06-06 | oops. Fix resource loading for 6.x games | Eugene Sandulenko | |
svn-id: r13939 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 |